ismurmendor

St. Vincent & Grenadines
On FACEIT since 2020 350 matches tracked 213 matches in 30 days
ELO ▲ 394
2,884
30-day peak: 2,992
Rank EU
#14,069
St. Vincent & Grenadines #4 in St. Vincent & Grenadines
Last updated:

How does ismurmendor play?

Rating 0.86 K/R 0.62 ADR 66.7 from 350 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 350 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 6% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 36%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 12,122 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 42%−10 pp · Ø 52% better than 1%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 67%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 5%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.83 K/D and so well below the average (1.05).

Headshot rate 58%+6 pp · Ø 52% better than 85%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 0.83−0.22 · Ø 1.05 better than 1%
Pistol kills per match 2.3
Zeus kills2 in 350 matches
Knife kills 1 in 350 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.4).

2K rounds 11.1%−2.4 pp · Ø 13.5% better than 3%
3K rounds 2.9%−1.3 pp · Ø 4.2% better than 5%
MVPs per match 1.8−0.6 · Ø 2.4 better than 3%
4Ks and aces 32x 4K, 1 ace in 350 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 10%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 14%
Enemies flashed per round 0.41+0.10 · Ø 0.31 better than 79%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether ismurmendor is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 350 matches, all from the last 3 months.

Kills per round (K/R)

0.57
SepOctNov

Best month: October 2026 with 0.63.

Patterns

From the last 350 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −78 ELO
113 matches · 54% win rate
On Anubis −55 ELO
23 matches · 61% win rate
Between 18:00 and 24:00 −133 ELO, win rate 47%
On Mondays −84 ELO, win rate 48%

ismurmendor loses the most ELO on Dust 2: −78 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Anubis
  2. Recorded match no. 250 · Nuke
  3. Longest win streak: 7 wins in a row · Ancient
  4. Highest rating in a match: 2.06 · Dust 2

Maps in detail

from the last 350 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage125
54% better than 53%
0.62 better than 4%
67.6 better than 2%
0.87 better than 3%
41% of 607 duels better than 4%
41% of 70 situations better than 58%
Dust 2113
54% right on the average
0.59 better than 1%
64.2 better than 1%
0.84 better than 2%
42% of 463 duels better than 7%
50% of 48 situations better than 80%
Ancient61
52% better than 43%
0.62 better than 3%
68.1 better than 2%
0.86 better than 3%
47% of 232 duels better than 22%
33% of 36 situations better than 36%
Anubis23
61% better than 73%
0.65 better than 8%
72.2 better than 8%
0.87 better than 4%
43% of 93 duels better than 9%
33% of 18 situations better than 36%
Inferno18
50% better than 24%
0.65 better than 5%
64.4 better than 1%
0.94 better than 6%
44% of 70 duels better than 6%
70% of 10 situations better than 98%
Nuke9
22% -
0.59 -
67.7 -
0.76-
35% of 23 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ismurmendor plays

Across 350 matches ismurmendor averages K/R 0.62, ADR 66.7 and a rating of 0.86. Biggest strength: Headshot rate at 58%, better than 85% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rating at 0.86, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 13.6 kills per match with 58% headshots. The strongest map is Anubis with a 61% win rate in 23 matches. In 71 of 350 matches the rating was 1.10 or higher (20%), in 205 it was below 0.90. In 350 matches with detailed stats: 32 4Ks and 1 ace. Best month by rating: October 2026 at 0.88. ismurmendor loses the most ELO on Dust 2 (−78 ELO, win rate 54%). Things go best on Mirage (+223 ELO, win rate 54%). Match no. 4 of the day goes best: 66% win rate, +80 ELO. Last 30 days: 213 matches, win rate 57%, net ELO +140.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.