pre55ure

Lithuania
On FACEIT since 2014 244 matches tracked 70 matches in 30 days
ELO ▼ 105
2,205
30-day peak: 2,310
Rank EU
#133,510
Lithuania #1,107 in Lithuania
Last updated:

How does pre55ure play?

Rating 1.08 (from 203 matches) K/R 0.74 ADR 79.6 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 203 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 96%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.11+0.09 · Ø 1.02 better than 78%
Pistol kills per match 2.8
Knife kills 2 in 244 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.3%).

2K rounds 12.0%−1.3 pp · Ø 13.3% better than 16%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 81%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 40x 4K, 1 ace in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 26%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 12%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.09, Headshots +4 pp
= Stayed the same
ADR at 80.6, ELO at 2,205
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.76 (at the start 0.72). Just above the average (0.74).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −49 ELO
30 matches · 50% win rate
On Ancient −32 ELO
42 matches · 48% win rate
Between 6:00 and 12:00 +30 ELO, win rate 38%

pre55ure loses the most ELO on Inferno: −49 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Anubis
  2. Highest rating in a match: 2.12 · Dust 2
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
43% better than 21%
0.70 better than 32%
75.4 better than 23%
1.01 better than 45%
52% of 101 duels better than 56%
48% of 48 situations better than 78%
Ancient42
48% better than 37%
0.74 right on the average
78.8 better than 36%
1.09 better than 71%
60% of 89 duels better than 90%
43% of 28 situations better than 65%
Anubis41
41% better than 18%
0.74 right on the average
78.9 better than 40%
1.04 better than 55%
48% of 124 duels better than 30%
38% of 21 situations right on the average
Dust 230
53% better than 56%
0.79 better than 74%
83.1 better than 64%
1.15 better than 84%
59% of 74 duels better than 86%
50% of 20 situations better than 81%
Inferno30
50% better than 37%
0.80 better than 72%
82.0 better than 51%
1.17 better than 80%
59% of 68 duels better than 78%
64% of 11 situations better than 96%
Cache25
48% -
0.76 -
83.5 -
1.09-
61% of 57 duels -
45% of 22 situations -
Nuke15
80% better than 98%
0.74 better than 39%
80.5 better than 39%
1.13-
49% of 35 duels better than 29%
50% of 10 situations better than 72%
Vertigo3
0% -
0.59 -
76.9 -
0.80-
33% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pre55ure plays

Across 244 matches pre55ure averages K/R 0.74 and ADR 79.6; the rating across the 203 rated matches is 1.08. Biggest strength: Clutch 1v1 won at 50%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 43% headshots. The strongest map is Nuke with a 80% win rate in 15 matches. In 90 of 203 matches the rating was 1.10 or higher (44%), in 69 it was below 0.90. In 157 matches with detailed stats: 40 4Ks and 1 ace. Best month by rating: September 2026 at 1.15. pre55ure loses the most ELO on Inferno (−49 ELO, win rate 50%). Things go best on Anubis (+61 ELO, win rate 41%). Match no. 4 of the day goes best: 54% win rate, +20 ELO. Improved over the last three months: K/R +0.04, Rating +0.09, Headshots +4 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: ADR at 80.6, ELO at 2,205. Last 30 days: 70 matches, win rate 49%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.