prai

Ukraine
On FACEIT since 2014 222 matches tracked 83 matches in 30 days
Last updated:

How does prai play?

Rating 1.15 K/R 0.80 ADR 86.3 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 222 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 34% good 1.10 to 1.29 18% normal 0.90 to 1.09 15% weak 0.75 to 0.89 16% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 29%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.05).

Headshot rate 53%+2 pp · Ø 51% better than 58%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.21+0.16 · Ø 1.05 better than 87%
Pistol kills per match 2.9
Knife kills 4 in 222 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.4%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 88%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 63%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 33x 4K, 4 aces in 179 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.37+0.06 · Ø 0.31 better than 70%
Deaths per round 66%−5 pp · Ø 71% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +3 pp, ELO +129
= Stayed the same
K/R at 0.80, Rating at 1.15, ADR at 86.2, Win rate at 56%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months unchanged at 0.80. Clearly above the average (0.74).

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −36 ELO
48 matches · 54% win rate
On Fridays +30 ELO, win rate 36%

prai loses the most ELO on Anubis: −36 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 42 · Anubis

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 279
65% better than 87%
0.83 better than 81%
88.9 better than 81%
1.20 better than 86%
56% of 302 duels better than 71%
36% of 66 situations better than 43%
Mirage54
56% better than 62%
0.80 better than 70%
85.5 better than 67%
1.16 better than 81%
54% of 215 duels better than 61%
28% of 43 situations better than 19%
Anubis48
54% better than 51%
0.80 better than 73%
86.1 better than 72%
1.17 better than 82%
50% of 206 duels better than 36%
38% of 24 situations right on the average
Cache17
41% better than 11%
0.82 better than 63%
89.3 better than 69%
1.13 better than 55%
50% of 92 duels better than 28%
44% of 16 situations better than 65%
Inferno14
36% -
0.72 -
79.9 -
1.03-
56% of 59 duels -
40% of 5 situations -
Ancient6
67% -
0.62 -
71.1 -
0.87-
44% of 16 duels -
25% of 4 situations -
Nuke3
0% -
0.58 -
66.4 -
0.71-
21% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How prai plays

Across 222 matches prai averages K/R 0.80, ADR 86.3 and a rating of 1.15. Biggest strength: Deaths per round at just 66% (lower is better), better than 93% of level 10 · 2,750-2,999 ELO players. Averages 17.5 kills per match with 53% headshots. The strongest map is Dust 2 with a 65% win rate in 79 matches. In 124 of 222 matches the rating was 1.10 or higher (56%), in 64 it was below 0.90. In 179 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: August 2026 at 1.20. prai loses the most ELO on Anubis (−36 ELO, win rate 54%). Things go best on Dust 2 (+139 ELO, win rate 65%). From match no. 5 of the day on, things go best: 63% win rate, +25 ELO. Improved over the last three months: Headshots +3 pp, ELO +129. Unchanged in recent months: K/R at 0.80, Rating at 1.15, ADR at 86.2, Win rate at 56%. Last 30 days: 83 matches, win rate 64%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.