pradapapi

TW
247 matches tracked 69 matches in 30 days
ELO ▼ 54
2,528
30-day peak: 2,703
Rank NA ▼ 108 places
#1,404 #4 in TW
30 days · before #1,296 · best #1,296
Last updated:

How does pradapapi play?

Rating 1.08 (from 73 matches) K/R 0.76 ADR 80.6 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67% on level 10
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 73 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 18%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 2.3+0.7 better than 94%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 58%
AWP share of kills 10%−1 pp better than 56%
K/D 1.09+0.06 better than 68%
Pistol kills per match 2.9
Knife kills 6 in 247 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.5%+1.2 pp better than 75%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.30.0 level
4Ks and aces 34x 4K, 3 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 3.1−1.0 better than 23%
Enemies flashed per round 0.35+0.05 better than 66%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.05, ELO +171
= Stayed the same
ADR at 81.4, Win rate at 50%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.77 (at the start 0.72).

Patterns

From the last 247 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −100 ELO
47 matches · 38% wins
On Ancient −43 ELO
24 matches · 42% wins
Between 0:00 and 6:00 −335 ELO, win rate 41%
On Tuesdays −122 ELO, win rate 34%

pradapapi loses the most ELO in match 2 of the day: −100 ELO, 38% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Mirage
  2. Highest rating in a match: 2.00 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
47% better than 31%
0.80 better than 75%
84.0 better than 66%
1.20 better than 92%
57% of 284 duels better than 80%
39% of 62 situations better than 53%
Dust 264
56% better than 64%
0.73 better than 46%
79.7 better than 44%
0.94 better than 18%
50% of 238 duels better than 42%
38% of 40 situations level
Inferno28
57% better than 57%
0.73 better than 41%
77.0 better than 27%
1.05-
52% of 92 duels level
43% of 14 situations better than 59%
Ancient24
42% better than 16%
0.72 better than 36%
78.1 better than 31%
0.99-
49% of 74 duels better than 37%
28% of 18 situations better than 27%
Anubis22
41% better than 15%
0.77 better than 65%
82.1 better than 56%
1.11-
61% of 87 duels better than 92%
47% of 15 situations better than 72%
Cache17
35% -
0.76 -
80.7 -
1.11-
55% of 66 duels -
53% of 15 situations -
Nuke13
62% -
0.67 -
75.1 -
0.84-
43% of 53 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pradapapi plays

Across 247 matches pradapapi averages K/R 0.76 and ADR 80.6; the rating across the 73 rated matches is 1.08. Biggest strength: Rounds with a death at only 69%, where lower is better. That is better than 77% of players on level 10. Most room to improve: Utility damage per round at 3.1. That is better than only 23% of players on level 10. On average 16.9 kills per match, 52% of them headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 33 of 73 matches the rating was 1.10 or higher (45%), in 22 it was below 0.90. In 169 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: September 2026 at 1.16. pradapapi loses the most ELO in match 2 of the day (−100 ELO, win rate 38%). Things go best from match 5 of the day (+81 ELO, win rate 57%). Improved over the last three months: K/R +0.05, ELO +171. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 81.4, Win rate at 50%. Last 30 days: 69 matches, win rate 48%, ELO balance −65.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.