pra3st4ns

AZ
On FACEIT since 2025 388 matches tracked 144 matches in 30 days
ELO ▼ 31
2,965
30-day peak: 3,271
Rank EU ▼ 128 places
#8,842 #13 in AZ
30 days · before #8,714 · best #8,714
Last updated:

How does pra3st4ns play?

Rating 1.06 (from 306 matches) K/R 0.75 ADR 81.6 from 388 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 306 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 22%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (313 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+7 pp better than 88%
AWP share of kills 12%+1 pp better than 64%
K/D 1.07+0.04 better than 62%
Pistol kills per match 2.8
Knife kills 4 in 388 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.2 pp better than 51%
Rounds with 3K 4.2%+0.1 pp better than 55%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 67x 4K, 8 aces in 313 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 2.9−1.2 better than 19%
Enemies flashed per round 0.33+0.03 better than 61%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +11 pp, ELO +95
= Stayed the same
K/R at 0.76, ADR at 82.1
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.76 (at the start 0.73).

Patterns

From the last 388 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −44 ELO
47 matches · 51% wins
On Nuke −36 ELO
45 matches · 51% wins
On Mondays −55 ELO, win rate 43%

pra3st4ns loses the most ELO on Ancient: −44 ELO, 51% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Longest win streak: 9 wins in a row · Nuke
  3. Highest rating in a match: 2.45 · Mirage

Maps in detail

from the last 388 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage156
48% better than 35%
0.75 better than 53%
80.5 better than 48%
1.07 better than 59%
51% of 695 duels better than 47%
46% of 101 situations better than 75%
Anubis64
59% better than 73%
0.73 better than 44%
79.9 better than 44%
1.01 better than 36%
50% of 298 duels better than 40%
43% of 35 situations better than 62%
Ancient47
51% better than 45%
0.73 better than 41%
80.2 better than 43%
1.04 better than 53%
48% of 251 duels better than 32%
31% of 32 situations better than 36%
Nuke45
51% better than 34%
0.80 better than 65%
84.1 better than 56%
1.12-
55% of 244 duels better than 59%
26% of 39 situations better than 24%
Dust 233
45% better than 26%
0.79 better than 73%
86.8 better than 78%
1.08-
55% of 187 duels better than 70%
53% of 17 situations better than 85%
Cache21
43% -
0.74 -
79.3 -
0.95-
48% of 90 duels -
33% of 15 situations -
Inferno13
54% -
0.85 -
86.5 -
1.22-
56% of 61 duels -
33% of 12 situations -
Vertigo9
33% -
0.78 -
85.5 -
1.08-
52% of 44 duels -
67% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pra3st4ns plays

Across 388 matches pra3st4ns averages K/R 0.75 and ADR 81.6; the rating across the 306 rated matches is 1.06. Biggest strength: Headshot rate at 58%. That is better than 88% of players on level 10. Most room to improve: Utility damage per round at 2.9. That is better than only 19% of players on level 10. On average 16.6 kills per match, 58% of them headshots. The strongest map is Anubis with a 59% win rate in 64 matches. In 134 of 306 matches the rating was 1.10 or higher (44%), in 100 it was below 0.90. In 313 matches with detailed stats: 67 4Ks and 8 aces. Best month by rating: October 2026 at 1.11. pra3st4ns loses the most ELO on Ancient (−44 ELO, win rate 51%). Things go best on Anubis (+107 ELO, win rate 59%). Improved over the last three months: Win rate +11 pp, ELO +95. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.76, ADR at 82.1. Last 30 days: 144 matches, win rate 49%, ELO balance −37.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.