pr1dn3ss_-
Name history of pr1dn3ss_-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does pr1dn3ss_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).
Compared with 11,153 players in this group, each player over up to their last 100 matches.
Opening
Strength57% of opening duels won and so clearly above the average (52%).
Clutch
Average32% of 1v2s won and so well above the average (21%).
Weapons and aim
Average46% headshots and so clearly below the average (51%).
Impact
StrengthExactly 2 kills in 15.8% of rounds and so well above the average (13.4%).
Utility and deaths
Average0.14 enemies flashed per round and so well below the average (0.31).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Mar to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.98. Last 3 months: 0.82 (at the start 0.91). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.36. Last 3 months: 1.13 (at the start 1.36). Clearly above the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 103.8. Last 3 months: 88.1 (at the start 97.0). Clearly above the average (80.9).
Share of headshot kills
Best month: October 2026 with 48%. Last 3 months: 47% (at the start 43%). Clearly below the average (51%).
Matches won (win rate)
Best month: August 2026 with 60%. Last 3 months: 57% (at the start 52%). Clearly above the average (52%).
Best month: October 2026 with 2,816. Last 3 months: 2,816 (at the start 2,516).
Rounds with first kill
Best month: August 2026 with 14%.
1v1 clutches won
Best month: September 2026 with 56%.
Patterns
From the last 198 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
pr1dn3ss_- loses the most ELO on Nuke: −15 ELO, 55% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.61 · Nuke
- Longest win streak: 7 wins in a row · Dust 2
- Most kills in a match: 47 · Nuke
Maps in detail
from the last 198 matchesCompared with players on the same level who have at least 15 matches on the map.
How pr1dn3ss_- plays
Across 198 matches pr1dn3ss_- averages K/R 0.85 and ADR 91.1; the rating across the 171 rated matches is 1.18. Biggest strength: Damage per round (ADR) at 91.1, better than 90% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 18% of level 10 · 2,750-2,999 ELO players. Averages 18.6 kills per match with 46% headshots. The strongest map is Mirage with a 63% win rate in 63 matches. In 89 of 171 matches the rating was 1.10 or higher (52%), in 44 it was below 0.90. In 129 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: July 2026 at 1.36. pr1dn3ss_- loses the most ELO on Nuke (−15 ELO, win rate 55%). Things go best on Mirage (+12 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, −13 ELO. Improved over the last three months: Headshots +4 pp, Win rate +5 pp, ELO +300. Got weaker: K/R −0.09, Rating −0.23, ADR −8.9. Last 30 days: 79 matches, win rate 58%, net ELO +40.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.