pr0sia

Russia
On FACEIT since 2015 131 matches tracked 47 matches in 30 days
Last updated:

How does pr0sia play?

Rating 0.89 K/R 0.62 ADR 70.9 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 131 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 36%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 43%−8 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.02).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.87−0.15 · Ø 1.02 better than 5%
Pistol kills per match 2.1
Knife kills 1 in 131 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.3%).

2K rounds 11.2%−2.1 pp · Ø 13.3% better than 6%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 8%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 10x 4K, 1 ace in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.46+0.18 · Ø 0.28 better than 88%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +10 pp, ELO +113
= Stayed the same
K/R at 0.63, Rating at 0.90, ADR at 72.1, Headshots at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: September 2026 with 0.69. Last 3 months: 0.63 (at the start 0.60). Well below the average (0.74).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
23 matches · 26% win rate
In match 1 of the day +2 ELO
37 matches · 32% win rate
On Sundays +31 ELO, win rate 38%

pr0sia loses the most ELO on Dust 2: −25 ELO, 26% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Mirage
  2. Highest rating in a match: 1.73 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
58% better than 74%
0.65 better than 14%
72.8 better than 15%
0.95 better than 26%
49% of 136 duels better than 40%
47% of 17 situations better than 74%
Ancient25
40% better than 14%
0.60 better than 3%
70.0 better than 5%
0.83 better than 3%
44% of 103 duels better than 12%
50% of 20 situations better than 79%
Dust 223
26% better than 1%
0.55 better than 1%
64.4 better than 1%
0.79 better than 1%
32% of 69 duels better than 1%
8% of 13 situations better than 2%
Anubis21
33% better than 7%
0.65 better than 11%
73.4 better than 12%
0.95 better than 22%
42% of 55 duels better than 8%
42% of 12 situations better than 62%
Nuke13
69% -
0.70 -
79.1 -
0.97-
52% of 62 duels -
40% of 5 situations -
Inferno11
64% -
0.61 -
69.8 -
0.94-
42% of 36 duels -
33% of 9 situations -
Cache5
20% -
0.53 -
64.3 -
0.68-
37% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pr0sia plays

Across 131 matches pr0sia averages K/R 0.62, ADR 70.9 and a rating of 0.89. Biggest strength: Utility damage per round at 5.2, better than 76% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 43%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 13.9 kills per match with 52% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 31 of 131 matches the rating was 1.10 or higher (24%), in 72 it was below 0.90. In 89 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: September 2026 at 1.00. pr0sia loses the most ELO on Dust 2 (−25 ELO, win rate 26%). Things go best on Ancient (+2 ELO, win rate 40%). From match no. 5 of the day on, things go best: 57% win rate. Improved over the last three months: Win rate +10 pp, ELO +113. Unchanged in recent months: K/R at 0.63, Rating at 0.90, ADR at 72.1, Headshots at 52%. Last 30 days: 47 matches, win rate 51%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.