pr0cessCS

Germany
On FACEIT since 2018 177 matches tracked
Last updated:

How does pr0cessCS play?

Rating 0.96 K/R 0.69 ADR 76.4 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 177 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 72%
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 0.95−0.05 · Ø 1.00 better than 29%
Pistol kills per match 2.7
Knife kills 1 in 177 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.2%).

2K rounds 12.1%−1.1 pp · Ø 13.2% better than 24%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 14x 4K, 0 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 41%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 45%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 0.96, ADR at 77.0, Win rate at 47%
▼ Got worse
Headshots −3 pp, ELO −82

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.68 (at the start 0.70). Slightly below the average (0.73).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −53 ELO
25 matches · 52% win rate
In match 2 of the day −40 ELO
46 matches · 39% win rate
On Fridays −102 ELO, win rate 35%

pr0cessCS loses the most ELO on Cache: −53 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Longest win streak: 5 wins in a row · Inferno
  3. Highest rating in a match: 2.08 · Cache

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient54
56% better than 67%
0.72 better than 43%
79.0 better than 41%
0.98 better than 36%
49% of 251 duels better than 39%
48% of 29 situations better than 72%
Mirage42
43% better than 24%
0.62 better than 9%
69.8 better than 10%
0.88 better than 13%
48% of 143 duels better than 37%
52% of 25 situations better than 84%
Anubis34
50% better than 43%
0.72 better than 44%
79.2 better than 45%
0.99 better than 40%
51% of 162 duels right on the average
31% of 16 situations better than 33%
Cache25
52% -
0.76 -
84.1 -
1.07-
59% of 110 duels -
24% of 17 situations -
Inferno17
35% better than 7%
0.61 better than 5%
68.8 better than 5%
0.82 better than 3%
46% of 104 duels better than 22%
25% of 8 situations better than 19%
Nuke3
0% -
0.71 -
73.6 -
0.99-
42% of 12 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pr0cessCS plays

Across 177 matches pr0cessCS averages K/R 0.69, ADR 76.4 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 9 players. Averages 15.4 kills per match with 52% headshots. The strongest map is Ancient with a 56% win rate in 54 matches. In 52 of 177 matches the rating was 1.10 or higher (29%), in 79 it was below 0.90. In 102 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: July 2026 at 0.96. pr0cessCS loses the most ELO on Cache (−53 ELO, win rate 52%). Things go best in match 3 of the day (+50 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, +50 ELO. Got weaker: Headshots −3 pp, ELO −82. Unchanged in recent months: K/R at 0.68, Rating at 0.96, ADR at 77.0, Win rate at 47%. Last 30 days: 7 matches, win rate 57%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.