pr0b1t1e

Albania
105 matches tracked 28 matches in 30 days
Last updated:

How does pr0b1t1e play?

Rating 1.14 (from 84 matches) K/R 0.82 ADR 87.1 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 84 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
AWPerMulti-killsClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 56%+6 pp · Ø 50% better than 90%

Clutch

Average
Last one alive

3.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 38%
Clutch kills per match 3.2+1.5 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so well above the average (0.98).

Headshot rate 42%−6 pp · Ø 48% better than 16%
AWP share of kills 40%+30 pp · Ø 10% better than 99%
K/D 1.18+0.20 · Ø 0.98 better than 93%
Pistol kills per match 4.4
Knife kills 12 in 105 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (3.9%).

2K rounds 14.7%+1.8 pp · Ø 12.9% better than 84%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 87%
MVPs per match 2.6+0.4 · Ø 2.2 better than 85%
4Ks and aces 22x 4K, 4 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 37%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 79%
Deaths per round 69%−4 pp · Ø 73% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, ADR −7.4, Win rate −13 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: June 2026 with 0.97. Last 3 months: 0.80 (at the start 0.87). Clearly above the average (0.72).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −131 ELO
34 matches · 38% win rate
On Dust 2 −30 ELO
34 matches · 62% win rate
Between 18:00 and 24:00 −16 ELO, win rate 42%

pr0b1t1e loses the most ELO on Mirage: −131 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Mirage
  2. Most kills in a match: 62 · Dust 2
  3. Longest win streak: 3 wins in a row · Dust 2

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
62% better than 84%
0.91 better than 98%
95.0 better than 97%
1.26 better than 97%
61% of 129 duels better than 93%
44% of 18 situations better than 68%
Mirage34
38% better than 12%
0.79 better than 77%
82.5 better than 64%
1.14 better than 86%
56% of 144 duels better than 80%
34% of 29 situations better than 42%
Nuke12
33% -
0.80 -
90.1 -
1.06-
54% of 52 duels -
42% of 12 situations -
Anubis8
50% -
0.75 -
83.1 -
1.07-
53% of 34 duels -
29% of 7 situations -
Ancient6
50% -
0.61 -
77.2 -
0.72-
40% of 15 duels -
50% of 6 situations -
Cache6
17% -
0.90 -
93.6 -
1.22-
62% of 21 duels -
50% of 4 situations -
Inferno4
75% -
0.73 -
78.9 -
1.25-
50% of 16 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pr0b1t1e plays

Across 105 matches pr0b1t1e averages K/R 0.82 and ADR 87.1; the rating across the 84 rated matches is 1.14. Biggest strength: K/D at 1.18, better than 93% of level 9 players. Most room to improve: Headshot rate at 42%, better than only 16% of level 9 players. Averages 18.4 kills per match with 42% headshots. The strongest map is Dust 2 with a 62% win rate in 34 matches. In 43 of 84 matches the rating was 1.10 or higher (51%), in 23 it was below 0.90. In 84 matches with detailed stats: 22 4Ks and 4 aces. Best month by rating: September 2026 at 1.17. pr0b1t1e loses the most ELO on Mirage (−131 ELO, win rate 38%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.07, ADR −7.4, Win rate −13 pp. Last 30 days: 28 matches, win rate 46%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.