ppppp

Germany
243 matches tracked 42 matches in 30 days
Last updated:

How does ppppp play?

Rating 0.87 K/R 0.61 ADR 68.9 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 243 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 35%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 4%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (0.99).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.86−0.13 · Ø 0.99 better than 7%
Pistol kills per match 2.5
Knife kills 2 in 243 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.2% of rounds and so well below the average (3.9%).

2K rounds 10.9%−2.2 pp · Ø 13.1% better than 6%
3K rounds 2.2%−1.7 pp · Ø 3.9% better than 1%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 16x 4K, 0 aces in 197 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.27).

Utility hit rate 38%+2 pp · Ø 36% better than 73%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.47+0.20 · Ø 0.27 better than 90%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +6 pp, Win rate +12 pp, ELO +404
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.10, ADR −6.8

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.60 (at the start 0.67). Well below the average (0.72).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −85 ELO
75 matches · 55% win rate
In match 1 of the day −81 ELO
64 matches · 39% win rate
On Ancient −28 ELO
27 matches · 44% win rate

ppppp loses the most ELO on Dust 2: −85 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Most kills in a match: 35 · Mirage
  3. Highest rating in a match: 2.23 · Mirage

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
55% better than 65%
0.60 better than 4%
68.4 better than 5%
0.87 better than 9%
53% of 276 duels better than 65%
40% of 40 situations right on the average
Mirage60
55% better than 68%
0.63 better than 10%
70.4 better than 9%
0.88 better than 11%
48% of 236 duels better than 36%
29% of 38 situations better than 24%
Anubis35
43% better than 26%
0.62 better than 9%
69.3 better than 6%
0.85 better than 8%
41% of 142 duels better than 10%
42% of 24 situations better than 63%
Ancient27
44% better than 33%
0.64 better than 9%
70.7 better than 7%
0.90 better than 14%
46% of 67 duels better than 24%
43% of 30 situations better than 63%
Cache22
59% -
0.63 -
67.4 -
0.92-
61% of 88 duels -
45% of 11 situations -
Inferno16
31% better than 5%
0.56 better than 2%
64.6 better than 3%
0.80 better than 2%
41% of 54 duels better than 10%
38% of 8 situations right on the average
Nuke7
14% -
0.54 -
67.8 -
0.73-
20% of 30 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ppppp plays

Across 243 matches ppppp averages K/R 0.61, ADR 68.9 and a rating of 0.87. Most room to improve: 3K rounds at 2.2%, better than only 1% of level 8 players. Averages 13.7 kills per match with 47% headshots. The strongest map is Cache with a 59% win rate in 22 matches. In 56 of 243 matches the rating was 1.10 or higher (23%), in 134 it was below 0.90. In 197 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: June 2026 at 0.98. ppppp loses the most ELO on Dust 2 (−85 ELO, win rate 55%). Things go best on Mirage (+65 ELO, win rate 55%). Match no. 3 of the day goes best: 55% win rate, +17 ELO. Improved over the last three months: Headshots +6 pp, Win rate +12 pp, ELO +404. Got weaker: K/R −0.07, Rating −0.10, ADR −6.8. Last 30 days: 42 matches, win rate 48%, net ELO −83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.