ppiccolo

Kosovo
On FACEIT since 2020 77 matches tracked 35 matches in 30 days
ELO ▲ 206
2,234
30-day peak: 2,239
Rank EU
#121,881
Kosovo #1,140 in Kosovo
Last updated:

How does ppiccolo play?

Rating 0.86 K/R 0.63 ADR 74.4 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 77 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 4% normal 0.90 to 1.09 30% weak 0.75 to 0.89 21% very weak below 0.75 36%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Weakness
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 7%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 0.86−0.17 · Ø 1.03 better than 3%
Pistol kills per match 3.0

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.3).

2K rounds 11.1%−2.3 pp · Ø 13.4% better than 6%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 4%
MVPs per match 1.7−0.6 · Ø 2.3 better than 3%
4Ks and aces 3x 4K, 1 ace in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 73%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether ppiccolo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 77 matches, all from the last 3 months.

Kills per round (K/R)

0.61
AugSepOct

Best month: September 2026 with 0.69.

Patterns

From the last 77 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 1.70 · Mirage

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
67% better than 94%
0.71 better than 36%
80.4 better than 50%
0.98 better than 34%
57% of 72 duels better than 81%
0% of 6 situations better than 1%
Ancient15
80% better than 99%
0.63 better than 7%
73.2 better than 11%
0.85 better than 5%
52% of 90 duels better than 54%
29% of 7 situations better than 29%
Dust 215
47% better than 33%
0.68 better than 22%
78.1 better than 35%
0.91 better than 13%
35% of 81 duels better than 1%
33% of 9 situations better than 37%
Inferno13
46% -
0.60 -
71.6 -
0.84-
46% of 71 duels -
33% of 3 situations -
Anubis6
50% -
0.50 -
66.2 -
0.66-
29% of 21 duels -
50% of 4 situations -
Cache6
67% -
0.57 -
69.8 -
0.81-
48% of 29 duels -
-
Nuke3
33% -
0.56 -
60.4 -
0.76-
46% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ppiccolo plays

Across 77 matches ppiccolo averages K/R 0.63, ADR 74.4 and a rating of 0.86. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.86, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 13.9 kills per match with 52% headshots. The strongest map is Ancient with a 80% win rate in 15 matches. In 10 of 77 matches the rating was 1.10 or higher (13%), in 44 it was below 0.90. In 77 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: September 2026 at 0.94. Last 30 days: 35 matches, win rate 57%, net ELO +107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.