pox1zz

Russia
On FACEIT since 2020 123 matches tracked 37 matches in 30 days
ELO ▼ 72
2,001
30-day peak: 2,073
Rank EU
#245,702
Russia #69,142 in Russia
Last updated:

How does pox1zz play?

Rating 0.94 K/R 0.68 ADR 76.4 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 123 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 12% normal 0.90 to 1.09 28% weak 0.75 to 0.89 24% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 0.93−0.09 · Ø 1.02 better than 16%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.3%).

2K rounds 11.8%−1.5 pp · Ø 13.3% better than 14%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 14x 4K, 2 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 35%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.05, Headshots +9 pp, Win rate +3 pp, ELO +173
= Stayed the same
ADR at 76.8
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.69 (at the start 0.64). Clearly below the average (0.74).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
31 matches · 61% win rate
On Ancient −21 ELO
21 matches · 48% win rate
Between 18:00 and 24:00 −122 ELO, win rate 42%
On Mondays −23 ELO, win rate 45%

pox1zz loses the most ELO on Mirage: −26 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Anubis
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 1.84 · Mirage

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
61% better than 84%
0.66 better than 16%
77.8 better than 36%
0.91 better than 15%
53% of 149 duels better than 64%
39% of 18 situations better than 52%
Anubis28
61% better than 82%
0.69 better than 26%
74.9 better than 18%
0.97 better than 28%
50% of 126 duels better than 43%
38% of 16 situations right on the average
Ancient21
48% better than 40%
0.73 better than 43%
78.5 better than 33%
1.01 better than 42%
50% of 96 duels better than 43%
42% of 12 situations better than 59%
Inferno18
33% better than 5%
0.57 better than 2%
68.9 better than 5%
0.81 better than 2%
49% of 88 duels better than 33%
36% of 11 situations right on the average
Dust 217
47% better than 33%
0.69 better than 26%
80.1 better than 45%
0.98 better than 32%
46% of 93 duels better than 22%
44% of 9 situations better than 69%
Cache5
20% -
0.68 -
73.3 -
0.99-
20% of 15 duels -
40% of 5 situations -
Nuke3
33% -
0.81 -
88.2 -
1.11-
50% of 12 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pox1zz plays

Across 123 matches pox1zz averages K/R 0.68, ADR 76.4 and a rating of 0.94. Biggest strength: Utility hit rate at 40%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 41% headshots. The strongest map is Anubis with a 61% win rate in 28 matches. In 31 of 123 matches the rating was 1.10 or higher (25%), in 58 it was below 0.90. In 102 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: August 2026 at 1.01. pox1zz loses the most ELO on Mirage (−26 ELO, win rate 61%). Things go best on Anubis (+83 ELO, win rate 61%). Match no. 2 of the day goes best: 57% win rate, −25 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, Headshots +9 pp, Win rate +3 pp, ELO +173. Unchanged in recent months: ADR at 76.8. Last 30 days: 37 matches, win rate 46%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.