powkyl

Japan
On FACEIT since 2025 77 matches tracked
ELO
2,012
Peak across the last 77 matches: 2,030
Rank SEA ▼ 1,952 places
#6,200
Japan #269 in Japan
30 days · prev. #4,248 · best #4,248
Last updated:

How does powkyl play?

Rating 0.93 K/R 0.67 ADR 73.9 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 77 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 31%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

42% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 42%−9 pp · Ø 51% better than 2%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 90%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (50%).

Headshot rate 61%+11 pp · Ø 50% better than 96%
AWP share of kills 2%−8 pp · Ø 10% better than 12%
K/D 0.90−0.12 · Ø 1.02 better than 11%
Pistol kills per match 2.8
Knife kills 2 in 77 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.0%).

2K rounds 13.5%+0.3 pp · Ø 13.2% better than 55%
3K rounds 3.0%−1.0 pp · Ø 4.0% better than 10%
MVPs per match 2.2−0.1 · Ø 2.3 better than 41%
4Ks and aces 10x 4K, 0 aces in 55 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 83%
Deaths per round 75%+3 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +87
= Stayed the same
Rating at 0.92, Headshots at 61%, Win rate at 50%
▼ Got worse
K/R −0.07, ADR −6.8

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.65 (at the start 0.72). Clearly below the average (0.73).

Patterns

From the last 77 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +11 ELO, win rate 39%
On Saturdays ±0 ELO, win rate 39%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Vertigo
  2. Longest win streak: 6 wins in a row · Nuke
  3. Highest rating in a match: 2.01 · Anubis

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno19
47% better than 29%
0.63 better than 9%
72.5 better than 13%
0.89 better than 9%
43% of 110 duels better than 10%
33% of 12 situations better than 40%
Ancient15
40% better than 15%
0.68 better than 23%
77.5 better than 32%
0.93 better than 20%
51% of 68 duels right on the average
38% of 8 situations right on the average
Anubis14
50% -
0.73 -
78.2 -
0.98-
43% of 68 duels -
43% of 7 situations -
Cache13
62% -
0.61 -
64.9 -
0.87-
29% of 59 duels -
60% of 5 situations -
Nuke10
50% -
0.70 -
76.0 -
0.96-
51% of 63 duels -
63% of 8 situations -
Vertigo3
100% -
0.92 -
92.5 -
1.31-
33% of 15 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How powkyl plays

Across 77 matches powkyl averages K/R 0.67, ADR 73.9 and a rating of 0.93. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 42%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 61% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 21 of 77 matches the rating was 1.10 or higher (27%), in 38 it was below 0.90. In 55 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: July 2026 at 0.96. Things go best in match 1 of the day (±0 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate. Improved over the last three months: ELO +87. Got weaker: K/R −0.07, ADR −6.8. Unchanged in recent months: Rating at 0.92, Headshots at 61%, Win rate at 50%. Last 30 days: 2 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.