powerwombat

Germany
107 matches tracked 21 matches in 30 days
ELO ▼ 1
3,078
30-day peak: 3,102
Rank EU ▼ 171 places
#5,968
Germany #144 in Germany
30 days · prev. #5,797 · best #5,581
Last updated:

How does powerwombat play?

Rating 1.03 (from 60 matches) K/R 0.69 ADR 74.3 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 60 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 25% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

55% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 55%+15 pp · Ø 40% better than 98%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.7+0.2 · Ø 1.5 better than 62%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.01−0.04 · Ø 1.05 better than 24%
Pistol kills per match 2.3
Knife kills 1 in 107 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 61%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 17%
MVPs per match 2.1−0.3 · Ø 2.4 better than 15%
4Ks and aces 5x 4K, 3 aces in 48 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 42%
Enemies flashed per round 0.39+0.07 · Ø 0.32 better than 71%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ADR +4.7, Headshots +2 pp, Win rate +14 pp
= Stayed the same
K/R at 0.70
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOct

Best month: October 2026 with 0.71. Last 3 months: 0.70 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −49 ELO
25 matches · 44% win rate
On Ancient −46 ELO
22 matches · 59% win rate

powerwombat loses the most ELO in match 2 of the day: −49 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 1.84 · Anubis

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis27
70% better than 91%
0.71 better than 28%
74.7 better than 16%
1.07 better than 52%
49% of 55 duels better than 30%
53% of 19 situations better than 82%
Ancient22
59% better than 63%
0.72 better than 31%
76.1 better than 18%
1.02-
43% of 51 duels better than 8%
50% of 6 situations better than 79%
Dust 221
57% better than 58%
0.67 better than 13%
74.6 better than 15%
1.03-
56% of 54 duels better than 69%
67% of 6 situations better than 97%
Cache16
69% better than 81%
0.69 better than 12%
78.1 better than 19%
1.02-
62% of 50 duels better than 85%
20% of 5 situations better than 11%
Mirage9
56% -
0.63 -
67.0 -
1.03-
46% of 13 duels -
50% of 4 situations -
Inferno7
14% -
0.59 -
68.3 -
0.66-
100% of 1 duels -
100% of 1 situations -
Nuke3
33% -
0.75 -
83.0 -
1.54-
100% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How powerwombat plays

Across 107 matches powerwombat averages K/R 0.69 and ADR 74.3; the rating across the 60 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 55%, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 74.3, better than only 9% of level 10 · 3,000-3,499 ELO players. Averages 14.9 kills per match with 53% headshots. The strongest map is Anubis with a 70% win rate in 27 matches. In 26 of 60 matches the rating was 1.10 or higher (43%), in 20 it was below 0.90. In 48 matches with detailed stats: 5 4Ks and 3 aces. Best month by rating: September 2026 at 1.08. powerwombat loses the most ELO in match 2 of the day (−49 ELO, win rate 44%). Things go best on Anubis (+92 ELO, win rate 70%). Improved over the last three months: ADR +4.7, Headshots +2 pp, Win rate +14 pp. Unchanged in recent months: K/R at 0.70. Last 30 days: 21 matches, win rate 62%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.