poslushny

Russia
96 matches tracked 51 matches in 30 days
Last updated:

How does poslushny play?

Rating 1.04 K/R 0.77 ADR 88.1 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 96 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 13% normal 0.90 to 1.09 31% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Deals serious damage
More damage per round than the level 8 average.
Damage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

23% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 23%−15 pp · Ø 38% better than 2%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 29%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (47%).

Headshot rate 38%−9 pp · Ø 47% better than 8%
AWP share of kills 10%−1 pp · Ø 11% better than 56%
K/D 1.03+0.04 · Ø 0.99 better than 64%
Pistol kills per match 2.2
Knife kills 1 in 96 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.1%).

2K rounds 14.6%+1.5 pp · Ø 13.1% better than 84%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 71%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 12x 4K, 1 ace in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.27).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 26%
Deaths per round 74%+1 pp · Ø 73% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp, ELO +125
= Stayed the same
K/R at 0.77, Rating at 1.05, ADR at 88.2
▼ Got worse
Win rate −12 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.77 (at the start 0.76). Clearly above the average (0.72).

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
29 matches · 45% win rate
On Saturdays +23 ELO, win rate 50%

poslushny loses the most ELO in match 1 of the day: ±0 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 30 · Dust 2
  3. Highest rating in a match: 1.83 · Dust 2

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
51% better than 52%
0.77 better than 71%
88.7 better than 89%
1.04 better than 62%
51% of 199 duels right on the average
28% of 18 situations better than 22%
Dust 230
60% better than 81%
0.80 better than 82%
91.9 better than 93%
1.09 better than 75%
50% of 155 duels better than 47%
25% of 24 situations better than 16%
Nuke14
57% -
0.69 -
78.7 -
0.97-
38% of 65 duels -
22% of 9 situations -
Anubis9
67% -
0.77 -
83.5 -
1.01-
43% of 53 duels -
0% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How poslushny plays

Across 96 matches poslushny averages K/R 0.77, ADR 88.1 and a rating of 1.04. Biggest strength: Damage per round (ADR) at 88.1, better than 91% of level 8 players. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 8 players. Averages 16.7 kills per match with 38% headshots. The strongest map is Dust 2 with a 60% win rate in 30 matches. In 33 of 96 matches the rating was 1.10 or higher (34%), in 33 it was below 0.90. In 75 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: September 2026 at 1.05. poslushny loses the most ELO in match 1 of the day (±0 ELO, win rate 45%). Things go best from match 5 of the day (+25 ELO, win rate 76%). From match no. 5 of the day on, things go best: 76% win rate, +25 ELO. Improved over the last three months: Headshots +2 pp, ELO +125. Got weaker: Win rate −12 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.05, ADR at 88.2. Last 30 days: 51 matches, win rate 59%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.