posasu

Russia
On FACEIT since 2019 166 matches tracked 47 matches in 30 days
ELO ▲ 45
2,399
30-day peak: 2,625
Rank EU
#73,722
Russia #20,860 in Russia
Last updated:

How does posasu play?

Rating 1.11 (from 136 matches) K/R 0.81 ADR 87.2 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 136 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 30%+19 pp · Ø 11% better than 96%
K/D 1.16+0.13 · Ø 1.03 better than 83%
Pistol kills per match 3.2
Knife kills 9 in 166 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 75%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 70%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 19x 4K, 2 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 43%
▼ Got worse
K/R −0.05, Rating −0.06, ADR −4.8, Win rate −7 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.79 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −45 ELO
33 matches · 52% win rate
In match 2 of the day −30 ELO
36 matches · 33% win rate
On Saturdays −30 ELO, win rate 35%

posasu loses the most ELO on Ancient: −45 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Anubis
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 2.19 · Ancient

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
54% better than 60%
0.82 better than 81%
89.7 better than 84%
1.15 better than 81%
55% of 247 duels better than 70%
33% of 27 situations better than 38%
Mirage40
43% better than 18%
0.82 better than 80%
88.7 better than 83%
1.09 better than 66%
50% of 143 duels better than 42%
18% of 17 situations better than 8%
Ancient33
52% better than 48%
0.80 better than 74%
87.0 better than 75%
1.13 better than 78%
57% of 99 duels better than 76%
45% of 20 situations better than 69%
Anubis23
39% better than 10%
0.77 better than 61%
81.5 better than 51%
1.07 better than 58%
51% of 90 duels better than 47%
27% of 11 situations better than 22%
Nuke10
60% -
0.82 -
85.7 -
1.13-
62% of 29 duels -
43% of 7 situations -
Inferno6
17% -
0.77 -
79.1 -
1.05-
48% of 25 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How posasu plays

Across 166 matches posasu averages K/R 0.81 and ADR 87.2; the rating across the 136 rated matches is 1.11. Biggest strength: K/D at 1.16, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 18.1 kills per match with 43% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 66 of 136 matches the rating was 1.10 or higher (49%), in 33 it was below 0.90. In 102 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: September 2026 at 1.18. posasu loses the most ELO on Ancient (−45 ELO, win rate 52%). Things go best on Dust 2 (+30 ELO, win rate 54%). Match no. 3 of the day goes best: 63% win rate, +30 ELO. Got weaker: K/R −0.05, Rating −0.06, ADR −4.8, Win rate −7 pp. Unchanged in recent months: Headshots at 43%. Last 30 days: 47 matches, win rate 51%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.