portazzo_one

Poland
170 matches tracked
Last updated:

How does portazzo_one play?

Rating 1.06 K/R 0.79 ADR 85.2 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 170 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 56%+6 pp · Ø 50% better than 89%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 35%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 1.04+0.04 · Ø 1.00 better than 64%
Pistol kills per match 2.9
Knife kills 1 in 170 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so well above the average (13.2%).

2K rounds 15.2%+2.0 pp · Ø 13.2% better than 92%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 83%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 28x 4K, 3 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 49%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 29%
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.12, Rating +0.17, ADR +10.8, Win rate +20 pp, ELO +276
= Stayed the same
Headshots at 46%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.82 (at the start 0.70). Clearly above the average (0.73).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −55 ELO
38 matches · 45% win rate
In match 4 of the day −34 ELO
21 matches · 33% win rate
Between 12:00 and 18:00 −36 ELO, win rate 43%
On Wednesdays +49 ELO, win rate 43%

portazzo_one loses the most ELO on Ancient: −55 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 44 · Vertigo

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
66% better than 92%
0.86 better than 94%
91.3 better than 94%
1.16 better than 90%
60% of 258 duels better than 93%
41% of 29 situations better than 59%
Ancient38
45% better than 28%
0.78 better than 73%
81.6 better than 56%
1.06 better than 69%
51% of 218 duels right on the average
33% of 27 situations better than 38%
Dust 226
38% better than 12%
0.77 better than 73%
85.8 better than 80%
1.03 better than 60%
50% of 125 duels right on the average
29% of 17 situations better than 28%
Anubis18
33% better than 6%
0.70 better than 33%
79.1 better than 44%
0.96 better than 29%
58% of 88 duels better than 84%
25% of 12 situations better than 21%
Nuke16
50% better than 36%
0.74 better than 41%
81.2 better than 42%
0.93 better than 13%
51% of 87 duels better than 42%
50% of 8 situations better than 76%
Inferno10
40% -
0.74 -
82.2 -
0.94-
50% of 48 duels -
60% of 5 situations -
Cache6
17% -
0.66 -
79.0 -
0.85-
44% of 34 duels -
100% of 1 situations -
Vertigo3
100% -
1.00 -
91.0 -
1.31-
65% of 17 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How portazzo_one plays

Across 170 matches portazzo_one averages K/R 0.79, ADR 85.2 and a rating of 1.06. Biggest strength: Opening duels won at 56%, better than 89% of level 9 players. Most room to improve: Deaths per round at 76%, better than only 12% of level 9 players. Averages 17.6 kills per match with 46% headshots. The strongest map is Mirage with a 66% win rate in 53 matches. In 69 of 170 matches the rating was 1.10 or higher (41%), in 60 it was below 0.90. In 121 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: September 2026 at 1.14. portazzo_one loses the most ELO on Ancient (−55 ELO, win rate 45%). Things go best from match 5 of the day (+114 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, +114 ELO. Improved over the last three months: K/R +0.12, Rating +0.17, ADR +10.8, Win rate +20 pp, ELO +276. Unchanged in recent months: Headshots at 46%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.