portaliv456

Antarctica
87 matches tracked
Last updated:

How does portaliv456 play?

Rating 0.94 K/R 0.69 ADR 74.4 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 87 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 28%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 2 average. More first kills per match than the level 2 average.
AWPerEntry
better than most on level 2 about average weaker than most
Level 2

Compared with 620 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 12% of rounds and so well above the average (9%).

Rounds with first kill 12%+3 pp · Ø 9% better than 88%
Opening duels won 52%+5 pp · Ø 47% better than 86%

Clutch

Average
Last one alive

28% of 1v1s won and so clearly below the average (37%).

Clutch 1v1 won 28%−9 pp · Ø 37% better than 14%
Clutch 1v2 won 17%−6 pp · Ø 23% better than 36%
Clutch kills per match 1.3−0.5 · Ø 1.8 better than 29%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so clearly below the average (40%).

Headshot rate 36%−4 pp · Ø 40% better than 29%
AWP share of kills 24%+14 pp · Ø 10% better than 88%
K/D 0.93+0.02 · Ø 0.91 better than 66%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so clearly above the average (11.7%).

2K rounds 12.7%+1.0 pp · Ø 11.7% better than 72%
3K rounds 3.5%+0.1 pp · Ø 3.4% better than 66%
MVPs per match 2.0+0.2 · Ø 1.8 better than 67%
4Ks and aces 8x 4K, 3 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (33%).

Utility hit rate 24%−9 pp · Ø 33% better than 6%
Utility damage per round 1.8−1.9 · Ø 3.7 better than 16%
Enemies flashed per round 0.25+0.02 · Ø 0.23 better than 62%
Deaths per round 75%+1 pp · Ø 74% better than 45%

Progress

One value per month, dashed line is the level 2 average
Whether portaliv456 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 87 matches, all from the last 3 months.

Kills per round (K/R)

0.69
AugSepOct

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −104 ELO
30 matches · 43% win rate
On Dust 2 −27 ELO
27 matches · 56% win rate
From match 5 of the day −27 ELO
27 matches · 41% win rate

portaliv456 loses the most ELO on Mirage: −104 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Anubis
  2. Most kills in a match: 29 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
43% better than 33%
0.71 better than 74%
75.2 better than 58%
0.96 better than 68%
55% of 150 duels better than 88%
21% of 19 situations better than 15%
Dust 227
56% better than 80%
0.67 right on the average
70.8 better than 33%
0.94 better than 57%
48% of 122 duels better than 55%
33% of 12 situations better than 42%
Anubis11
55% -
0.71 -
79.6 -
1.02-
43% of 58 duels -
50% of 2 situations -
Ancient9
67% -
0.68 -
75.9 -
0.89-
69% of 54 duels -
0% of 2 situations -
Nuke5
40% -
0.70 -
80.1 -
0.91-
51% of 37 duels -
25% of 4 situations -
Inferno4
50% -
0.56 -
62.9 -
0.68-
24% of 25 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How portaliv456 plays

Across 87 matches portaliv456 averages K/R 0.69, ADR 74.4 and a rating of 0.94. Biggest strength: Rounds with first kill at 12%, better than 88% of level 2 players. Most room to improve: Utility hit rate at 24%, better than only 6% of level 2 players. Averages 15.4 kills per match with 36% headshots. The strongest map is Dust 2 with a 56% win rate in 27 matches. In 26 of 87 matches the rating was 1.10 or higher (30%), in 37 it was below 0.90. In 87 matches with detailed stats: 8 4Ks and 3 aces. portaliv456 loses the most ELO on Mirage (−104 ELO, win rate 43%). Last 30 days: 4 matches, win rate 50%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.