poppins-

Brazil
FACEIT verified FACEIT verified On FACEIT since 2020 136 matches tracked 26 matches in 30 days
ELO ▼ 132
2,524
30-day peak: 2,656
Rank SA ▼ 131 places
#1,087
Brazil #729 in Brazil
30 days · prev. #956 · best #956
Last updated:

How does poppins- play?

Rating 0.95 (from 86 matches) K/R 0.68 ADR 75.7 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 86 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 70%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 0.99−0.05 · Ø 1.04 better than 25%
Pistol kills per match 2.9
Knife kills 1 in 136 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so well below the average (13.6%).

2K rounds 11.4%−2.2 pp · Ø 13.6% better than 6%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 16%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 11x 4K, 1 ace in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.30).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 61%
Enemies flashed per round 0.55+0.25 · Ø 0.30 better than 96%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 74.6, ELO at 2,524
▼ Got worse
K/R −0.05, Win rate −8 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.66
AprMayJunJulAugSepOct

Best month: May 2026 with 0.76. Last 3 months: 0.66 (at the start 0.71). Clearly below the average (0.75).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +8 ELO
56 matches · 52% win rate

poppins- loses the most ELO in match 1 of the day: +8 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 25 · Nuke
  2. Highest rating in a match: 1.93 · Nuke
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
59% better than 74%
0.67 better than 14%
74.3 better than 15%
0.96 better than 20%
51% of 125 duels better than 44%
45% of 22 situations better than 70%
Ancient26
65% better than 85%
0.72 better than 34%
80.7 better than 42%
1.02 better than 40%
46% of 67 duels better than 21%
30% of 10 situations better than 30%
Dust 223
61% better than 80%
0.62 better than 4%
70.4 better than 6%
0.88-
36% of 42 duels better than 1%
22% of 9 situations better than 11%
Anubis9
67% -
0.74 -
83.5 -
1.00-
68% of 19 duels -
50% of 2 situations -
Nuke9
22% -
0.72 -
77.9 -
1.04-
50% of 28 duels -
0% of 2 situations -
Vertigo5
40% -
0.66 -
75.3 -
0.88-
20% of 15 duels -
67% of 3 situations -
Cache3
0% -
0.41 -
56.1 -
0.53-
38% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How poppins- plays

Across 136 matches poppins- averages K/R 0.68 and ADR 75.7; the rating across the 86 rated matches is 0.95. Biggest strength: Deaths per round at just 69% (lower is better), better than 75% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rating at 0.95, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 14.5 kills per match with 54% headshots. The strongest map is Ancient with a 65% win rate in 26 matches. In 27 of 86 matches the rating was 1.10 or higher (31%), in 38 it was below 0.90. In 80 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: September 2026 at 1.01. poppins- loses the most ELO in match 1 of the day (+8 ELO, win rate 52%). Things go best on Ancient (+59 ELO, win rate 65%). Match no. 2 of the day goes best: 63% win rate, −78 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.05, Win rate −8 pp. Unchanged in recent months: ADR at 74.6, ELO at 2,524. Last 30 days: 26 matches, win rate 42%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.