ponege

Poland
161 matches tracked
Last updated:

How does ponege play?

K/R 0.72 ADR 75.8 from 161 matches
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 49%−2 pp better than 31%

Clutch

Weakness
Last one alive
Clutch 1v1 won 28%−11 pp better than 7%
Clutch 1v2 won 9%−12 pp better than 2%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 61%+10 pp better than 95%
AWP share of kills 2%−9 pp better than 12%
K/D 1.00−0.03 better than 36%
Pistol kills per match 2.7
Knife kills 1 in 161 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.0%+0.7 pp better than 63%
Rounds with 3K 3.6%−0.5 pp better than 28%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 14x 4K, 0 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 3.3−0.8 better than 29%
Enemies flashed per round 0.18−0.12 better than 19%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, ADR at 75.4, Win rate at 46%
▼ Got worse
Headshots −3 pp, ELO −150

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months unchanged at 0.72.

Patterns

From the last 161 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −118 ELO
38 matches · 42% wins
In match 4 of the day −68 ELO
23 matches · 30% wins
Between 12:00 and 18:00 +22 ELO, win rate 37%
On Saturdays −71 ELO, win rate 37%

ponege loses the most ELO on Anubis: −118 ELO, 42% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Longest win streak: 3 wins in a row · Dust 2

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
53% better than 54%
0.74 level
78.0 better than 35%
-
46% of 160 duels better than 23%
48% of 23 situations better than 76%
Mirage40
43% better than 18%
0.73 better than 43%
76.6 better than 28%
-
43% of 122 duels better than 11%
39% of 28 situations better than 53%
Anubis38
42% better than 17%
0.72 better than 39%
75.1 better than 18%
-
47% of 152 duels better than 24%
26% of 23 situations better than 25%
Ancient20
50% better than 41%
0.74 better than 46%
79.4 better than 39%
-
49% of 83 duels better than 37%
38% of 8 situations better than 54%
Cache9
22% -
0.56 -
66.5 -
-
38% of 34 duels -
0% of 4 situations -
Inferno7
43% -
0.69 -
72.3 -
-
51% of 35 duels -
0% of 5 situations -
Nuke7
57% -
0.64 -
65.9 -
-
61% of 28 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ponege plays

Biggest strength: Headshot rate at 61%. That is better than 95% of players on level 10. Most room to improve: Clutch 1v1 won at 28%. That is better than only 7% of players on level 10. On average 15.4 kills per match, 61% of them headshots. The strongest map is Dust 2 with a 53% win rate in 40 matches. In 95 matches with detailed stats: 14 4Ks and 0 aces. ponege loses the most ELO on Anubis (−118 ELO, win rate 42%). Things go best on Dust 2 (+132 ELO, win rate 53%). Got weaker: Headshots −3 pp, ELO −150. Unchanged in recent months: K/R at 0.72, ADR at 75.4, Win rate at 46%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.