polyester13

Estonia
On FACEIT since 2021 49 matches tracked 35 matches in 30 days
ELO ▼ 63
2,253
30-day peak: 2,316
Rank EU
#115,214
Estonia #1,159 in Estonia
Last updated:

How does polyester13 play?

Rating 1.07 K/R 0.75 ADR 80.4 from 49 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 49 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 31% weak 0.75 to 0.89 10% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

38% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 38%+16 pp · Ø 22% better than 99%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (50%).

Headshot rate 61%+11 pp · Ø 50% better than 96%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.09+0.06 · Ø 1.03 better than 66%
Pistol kills per match 4.0

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 78%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 70%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 7x 4K, 0 aces in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 83%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether polyester13 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 35 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80.

Patterns

From the last 49 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Nuke
  2. Most kills in a match: 31 · Mirage
  3. Highest rating in a match: 1.70 · Mirage

Maps in detail

from the last 49 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage11
36% -
0.78 -
82.7 -
1.11-
60% of 35 duels -
27% of 11 situations -
Ancient10
40% -
0.79 -
83.7 -
1.11-
54% of 39 duels -
40% of 5 situations -
Anubis10
40% -
0.69 -
75.2 -
0.99-
50% of 24 duels -
0% of 10 situations -
Dust 27
57% -
0.70 -
81.6 -
0.98-
43% of 28 duels -
50% of 10 situations -
Nuke6
50% -
0.72 -
78.1 -
1.07-
50% of 16 duels -
50% of 4 situations -
Cache3
100% -
0.81 -
80.0 -
1.15-
71% of 7 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How polyester13 plays

Across 49 matches polyester13 averages K/R 0.75, ADR 80.4 and a rating of 1.07. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 61% headshots. The strongest map is Ancient with a 40% win rate in 10 matches. In 21 of 49 matches the rating was 1.10 or higher (43%), in 13 it was below 0.90. In 35 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: October 2026 at 1.15. Last 30 days: 35 matches, win rate 49%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.