polak017

MX
207 matches tracked 41 matches in 30 days
ELO ▼ 10
2,023
30-day peak: 2,045
Rank NA ▼ 1,013 places
#7,168
MX #111 in MX
30 days · prev. #6,155 · best #5,961
Last updated:

How does polak017 play?

Rating 1.02 (from 205 matches) K/R 0.72 ADR 82.9 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 205 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 65%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 74%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 76%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (50%).

Headshot rate 39%−11 pp · Ø 50% better than 5%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.4
Knife kills 8 in 207 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 34%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 14%
MVPs per match 2.0−0.4 · Ø 2.4 better than 17%
4Ks and aces 21x 4K, 3 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

9.1 utility damage per round and so well above the average (4.2).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 9.1+4.9 · Ø 4.2 better than 99%
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 88%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +7 pp, ELO +178
= Stayed the same
K/R at 0.72, Rating at 1.02, Headshots at 39%
▼ Got worse
ADR −4.0

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months unchanged at 0.72. Just below the average (0.74).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −77 ELO
37 matches · 41% win rate
On Anubis −64 ELO
29 matches · 41% win rate
On Wednesdays +59 ELO, win rate 38%

polak017 loses the most ELO in match 3 of the day: −77 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 1.87 · Dust 2

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
51% better than 49%
0.74 right on the average
84.1 better than 70%
1.06 better than 61%
46% of 213 duels better than 24%
48% of 44 situations better than 75%
Inferno43
51% better than 40%
0.76 better than 71%
88.3 better than 87%
1.09 better than 74%
54% of 173 duels better than 61%
42% of 31 situations better than 62%
Mirage36
50% better than 46%
0.72 better than 40%
79.5 better than 44%
1.01 better than 43%
53% of 116 duels better than 62%
48% of 33 situations better than 77%
Anubis29
41% better than 18%
0.66 better than 13%
79.1 better than 37%
0.92 better than 14%
50% of 113 duels better than 40%
35% of 17 situations better than 43%
Cache13
46% -
0.69 -
79.5 -
1.02-
42% of 43 duels -
30% of 10 situations -
Ancient11
36% -
0.72 -
88.3 -
0.96-
54% of 28 duels -
30% of 10 situations -
Nuke8
13% -
0.55 -
69.8 -
0.70-
53% of 30 duels -
11% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How polak017 plays

Across 207 matches polak017 averages K/R 0.72 and ADR 82.9; the rating across the 205 rated matches is 1.02. Biggest strength: Utility damage per round at 9.1, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 39% headshots. The strongest map is Inferno with a 51% win rate in 43 matches. In 81 of 205 matches the rating was 1.10 or higher (40%), in 76 it was below 0.90. In 148 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: August 2026 at 1.04. polak017 loses the most ELO in match 3 of the day (−77 ELO, win rate 41%). Things go best in match 2 of the day (−52 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, −52 ELO. Improved over the last three months: Win rate +7 pp, ELO +178. Got weaker: ADR −4.0. Unchanged in recent months: K/R at 0.72, Rating at 1.02, Headshots at 39%. Last 30 days: 41 matches, win rate 51%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.