pol1tos

Zambia
On FACEIT since 2020 382 matches tracked 168 matches in 30 days
Last updated:

How does pol1tos play?

Rating 1.09 K/R 0.78 ADR 83.7 from 381 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 381 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (313 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.11+0.08 · Ø 1.03 better than 71%
Pistol kills per match 3.5
Knife kills 11 in 381 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 78%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 70%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 62x 4K, 6 aces in 313 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 80%
Enemies flashed per round 0.50+0.21 · Ø 0.29 better than 92%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.08, ADR +4.0, Win rate +4 pp, ELO +445
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.79 (at the start 0.72). Clearly above the average (0.74).

Patterns

From the last 381 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −133 ELO
69 matches · 58% win rate
In match 2 of the day −69 ELO
60 matches · 42% win rate
On Fridays −75 ELO, win rate 47%

pol1tos loses the most ELO on Dust 2: −133 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Highest rating in a match: 2.09 · Nuke
  3. Most kills in a match: 48 · Mirage

Maps in detail

from the last 381 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
61% better than 81%
0.83 better than 83%
88.0 better than 81%
1.17 better than 85%
55% of 387 duels better than 71%
42% of 64 situations better than 62%
Anubis77
48% better than 35%
0.72 better than 38%
81.2 right on the average
1.01 better than 40%
50% of 328 duels better than 41%
36% of 56 situations better than 44%
Dust 269
58% better than 72%
0.76 better than 57%
79.7 better than 43%
1.07 better than 60%
49% of 240 duels better than 37%
41% of 51 situations better than 60%
Nuke49
53% better than 45%
0.85 better than 81%
85.8 better than 65%
1.20 better than 83%
56% of 167 duels better than 67%
44% of 27 situations better than 62%
Ancient44
61% better than 80%
0.75 right on the average
84.4 better than 63%
1.02 better than 46%
55% of 173 duels better than 68%
55% of 31 situations better than 86%
Cache35
43% -
0.78 -
85.3 -
1.09-
55% of 154 duels -
26% of 19 situations -
Inferno10
30% -
0.73 -
76.9 -
1.01-
71% of 34 duels -
20% of 5 situations -
Vertigo7
71% -
0.67 -
77.8 -
0.89-
50% of 20 duels -
20% of 5 situations -
Overpass3
0% -
0.79 -
78.3 -
1.05-
50% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pol1tos plays

Across 381 matches pol1tos averages K/R 0.78, ADR 83.7 and a rating of 1.09. Biggest strength: Utility damage per round at 5.3, better than 80% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 51% headshots. The strongest map is Mirage with a 61% win rate in 87 matches. In 188 of 381 matches the rating was 1.10 or higher (49%), in 116 it was below 0.90. In 313 matches with detailed stats: 62 4Ks and 6 aces. Best month by rating: October 2026 at 1.17. pol1tos loses the most ELO on Dust 2 (−133 ELO, win rate 58%). Things go best on Anubis (+97 ELO, win rate 48%). Match no. 4 of the day goes best: 61% win rate, +46 ELO. Improved over the last three months: K/R +0.07, Rating +0.08, ADR +4.0, Win rate +4 pp, ELO +445. Got weaker: Headshots −3 pp. Last 30 days: 168 matches, win rate 58%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.