pokamolod

Russia
171 matches tracked 70 matches in 30 days
Last updated:

How does pokamolod play?

Rating 0.92 K/R 0.65 ADR 69.7 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 171 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 25% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 11%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 37%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (48%).

Headshot rate 59%+11 pp · Ø 48% better than 95%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.92−0.08 · Ø 1.00 better than 17%
Pistol kills per match 2.5
Knife kills 1 in 171 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (3.9%).

2K rounds 11.7%−1.4 pp · Ø 13.1% better than 13%
3K rounds 2.6%−1.3 pp · Ø 3.9% better than 4%
MVPs per match 1.9−0.3 · Ø 2.2 better than 12%
4Ks and aces 19x 4K, 2 aces in 171 matches

Utility and deaths

Average
Nades, flashes and deaths

3.5 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
Whether pokamolod is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 171 matches, all from the last 3 months.

Kills per round (K/R)

0.67
AugSepOct

Best month: October 2026 with 0.67.

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −48 ELO
33 matches · 45% win rate
Between 18:00 and 24:00 +62 ELO, win rate 42%
On Saturdays −23 ELO, win rate 43%

pokamolod loses the most ELO in match 1 of the day: −48 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 43 · Ancient
  3. Highest rating in a match: 1.91 · Dust 2

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
59% better than 79%
0.61 better than 5%
67.3 better than 3%
0.87 better than 8%
45% of 166 duels better than 20%
20% of 41 situations better than 9%
Mirage54
50% right on the average
0.65 better than 14%
67.6 better than 3%
0.91 better than 16%
49% of 177 duels better than 41%
37% of 46 situations better than 47%
Ancient26
58% better than 74%
0.71 better than 36%
73.4 better than 13%
1.00 better than 46%
57% of 75 duels better than 82%
26% of 19 situations better than 26%
Anubis16
44% better than 28%
0.68 better than 23%
73.6 better than 15%
0.95 better than 24%
51% of 59 duels right on the average
46% of 13 situations better than 72%
Nuke14
21% -
0.74 -
79.2 -
0.98-
55% of 47 duels -
20% of 15 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pokamolod plays

Across 171 matches pokamolod averages K/R 0.65, ADR 69.7 and a rating of 0.92. Biggest strength: Headshot rate at 59%, better than 95% of level 9 players. Most room to improve: Damage per round (ADR) at 69.7, better than only 3% of level 9 players. Averages 14.6 kills per match with 59% headshots. The strongest map is Dust 2 with a 59% win rate in 58 matches. In 41 of 171 matches the rating was 1.10 or higher (24%), in 89 it was below 0.90. In 171 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: October 2026 at 0.95. pokamolod loses the most ELO in match 1 of the day (−48 ELO, win rate 45%). Things go best in match 2 of the day (+60 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate, +60 ELO. Last 30 days: 70 matches, win rate 53%, net ELO +43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.