pointt1

Russia
147 matches tracked
ELO
3,261
Peak across the last 147 matches: 3,347
Rank EU ▼ 423 places
#2,876
Russia #787 in Russia
30 days · prev. #2,453 · best #2,453
Last updated:

How does pointt1 play?

Rating 1.16 K/R 0.84 ADR 91.0 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 147 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 22% normal 0.90 to 1.09 17% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 64%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 5%
Clutch kills per match 1.2−0.3 · Ø 1.5 better than 12%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.05).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.15+0.10 · Ø 1.05 better than 71%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.2%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 92%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 25x 4K, 1 ace in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 90%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 40%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.83, ADR at 90.1, ELO at 3,261
▼ Got worse
Rating −0.09, Win rate −5 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.83 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −7 ELO
31 matches · 52% win rate
On Dust 2 −3 ELO
32 matches · 69% win rate
Between 12:00 and 18:00 −12 ELO, win rate 54%

pointt1 loses the most ELO in match 2 of the day: −7 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 40 · Mirage
  3. Highest rating in a match: 2.25 · Mirage

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
56% better than 55%
0.82 better than 75%
91.2 better than 87%
1.11 better than 64%
52% of 344 duels better than 46%
36% of 25 situations better than 41%
Dust 232
69% better than 92%
0.88 better than 91%
92.3 better than 89%
1.22 better than 87%
56% of 151 duels better than 69%
30% of 20 situations better than 26%
Anubis15
67% better than 85%
0.85 better than 87%
88.9 better than 83%
1.23 better than 91%
62% of 65 duels better than 92%
67% of 6 situations better than 96%
Nuke14
71% -
0.89 -
93.0 -
1.21-
52% of 106 duels -
100% of 4 situations -
Ancient10
50% -
0.81 -
85.3 -
1.12-
53% of 51 duels -
57% of 7 situations -
Cache9
33% -
0.81 -
91.2 -
1.10-
57% of 44 duels -
33% of 6 situations -
Inferno9
56% -
0.85 -
92.2 -
1.23-
59% of 46 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pointt1 plays

Across 147 matches pointt1 averages K/R 0.84, ADR 91.0 and a rating of 1.16. Biggest strength: 3K rounds at 5.8%, better than 92% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 18.3 kills per match with 56% headshots. The strongest map is Nuke with a 71% win rate in 14 matches. In 84 of 147 matches the rating was 1.10 or higher (57%), in 38 it was below 0.90. In 76 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: July 2026 at 1.22. pointt1 loses the most ELO in match 2 of the day (−7 ELO, win rate 52%). Things go best on Mirage (+94 ELO, win rate 56%). From match no. 5 of the day on, things go best: 69% win rate, +70 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Rating −0.09, Win rate −5 pp. Unchanged in recent months: K/R at 0.83, ADR at 90.1, ELO at 3,261.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.