pogjumpp

Kyrgyzstan
On FACEIT since 2018 160 matches tracked 73 matches in 30 days
ELO ▲ 133
2,063
30-day peak: 2,172
Rank EU
#201,824
Kyrgyzstan #710 in Kyrgyzstan
Last updated:

How does pogjumpp play?

Rating 0.99 K/R 0.72 ADR 82.6 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 160 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (49%).

Headshot rate 63%+14 pp · Ø 49% better than 99%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 57%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 23x 4K, 1 ace in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.4+2.2 · Ø 4.2 better than 92%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +4.2
= Stayed the same
K/R at 0.72, Rating at 0.99, Win rate at 52%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months unchanged at 0.72. Just below the average (0.74).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −27 ELO
22 matches · 41% win rate
In match 4 of the day −19 ELO
22 matches · 32% win rate
On Sundays +56 ELO, win rate 44%

pogjumpp loses the most ELO on Cache: −27 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 1.88 · Dust 2
  3. Most kills in a match: 38 · Cache

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
44% better than 25%
0.74 right on the average
80.3 better than 46%
1.01 better than 42%
50% of 149 duels better than 42%
53% of 19 situations better than 86%
Ancient27
67% better than 92%
0.76 better than 58%
84.7 better than 67%
1.05 better than 58%
55% of 157 duels better than 70%
29% of 17 situations better than 26%
Mirage27
48% better than 37%
0.74 better than 53%
84.2 better than 70%
0.99 better than 39%
51% of 116 duels right on the average
50% of 14 situations better than 80%
Cache22
41% -
0.69 -
81.3 -
0.93-
50% of 119 duels -
38% of 16 situations -
Anubis21
67% better than 90%
0.72 better than 41%
86.3 better than 79%
1.01 better than 42%
50% of 113 duels better than 43%
50% of 10 situations better than 80%
Nuke16
38% better than 7%
0.66 better than 9%
78.1 better than 28%
0.91 better than 9%
47% of 60 duels better than 23%
57% of 7 situations better than 86%
Inferno10
70% -
0.70 -
84.8 -
0.98-
53% of 51 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pogjumpp plays

Across 160 matches pogjumpp averages K/R 0.72, ADR 82.6 and a rating of 0.99. Biggest strength: Headshot rate at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 63% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 56 of 160 matches the rating was 1.10 or higher (35%), in 67 it was below 0.90. In 140 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: September 2026 at 1.00. pogjumpp loses the most ELO on Cache (−27 ELO, win rate 41%). Things go best on Ancient (+86 ELO, win rate 67%). Match no. 3 of the day goes best: 76% win rate, +60 ELO. Improved over the last three months: ADR +4.2. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.99, Win rate at 52%. Last 30 days: 73 matches, win rate 56%, net ELO +114.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.