podonok2007

Russia
On FACEIT since 2021 77 matches tracked 52 matches in 30 days
ELO ▲ 131
2,265
30-day peak: 2,280
Rank EU
#111,255
Russia #31,721 in Russia
Last updated:

How does podonok2007 play?

Rating 0.92 (from 52 matches) K/R 0.67 ADR 73.3 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 52 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 23% very weak below 0.75 25%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

40% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 40%−11 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Weakness
Where do the kills come from?

0.86 K/D and so clearly below the average (1.03).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.86−0.17 · Ø 1.03 better than 3%
Pistol kills per match 2.2
Knife kills 3 in 77 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.4%).

2K rounds 11.0%−2.4 pp · Ø 13.4% better than 4%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 7x 4K, 2 aces in 52 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 9%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 9%
Deaths per round 78%+6 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +14 pp
= Stayed the same
K/R at 0.68, ADR at 74.6
▼ Got worse
Nothing clear

Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Last 3 months: 0.68 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 77 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −86 ELO
32 matches · 44% win rate

podonok2007 loses the most ELO on Mirage: −86 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Nuke
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
44% better than 21%
0.61 better than 5%
69.0 better than 5%
0.86 better than 5%
41% of 126 duels better than 6%
14% of 7 situations better than 4%
Ancient14
36% -
0.75 -
81.8 -
1.02-
40% of 30 duels -
50% of 2 situations -
Anubis12
75% -
0.56 -
65.6 -
0.73-
34% of 38 duels -
33% of 3 situations -
Dust 27
43% -
0.80 -
81.4 -
1.14-
49% of 53 duels -
50% of 2 situations -
Nuke7
71% -
0.74 -
78.7 -
1.05-
32% of 31 duels -
50% of 4 situations -
Cache4
50% -
0.74 -
74.1 -
0.97-
10% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How podonok2007 plays

Across 77 matches podonok2007 averages K/R 0.67 and ADR 73.3; the rating across the 52 rated matches is 0.92. Most room to improve: Opening duels won at 40%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 45% headshots. The strongest map is Anubis with a 75% win rate in 12 matches. In 13 of 52 matches the rating was 1.10 or higher (25%), in 25 it was below 0.90. In 52 matches with detailed stats: 7 4Ks and 2 aces. podonok2007 loses the most ELO on Mirage (−86 ELO, win rate 44%). Things go best from match 5 of the day (−32 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, −32 ELO. Improved over the last three months: Headshots +2 pp, Win rate +14 pp. Unchanged in recent months: K/R at 0.68, ADR at 74.6. Last 30 days: 52 matches, win rate 54%, net ELO −86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.