pod1um21

Kazakhstan
On FACEIT since 2023 173 matches tracked 22 matches in 30 days
Last updated:

How does pod1um21 play?

Rating 1.16 (from 153 matches) K/R 0.81 ADR 87.1 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 153 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (41%).

Clutch 1v1 won 47%+6 pp · Ø 41% better than 87%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.05).

Headshot rate 50%−2 pp · Ø 52% better than 39%
AWP share of kills 18%+6 pp · Ø 12% better than 80%
K/D 1.12+0.07 · Ø 1.05 better than 67%
Pistol kills per match 2.6
Knife kills 7 in 170 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.3%).

2K rounds 15.0%+1.4 pp · Ø 13.6% better than 78%
3K rounds 5.4%+1.1 pp · Ø 4.3% better than 86%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 33x 4K, 10 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.31).

Utility hit rate 33%−1 pp · Ø 34% better than 40%
Utility damage per round 3.6−0.4 · Ø 4.0 better than 40%
Enemies flashed per round 0.39+0.08 · Ø 0.31 better than 75%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.06, Headshots +4 pp, Win rate +4 pp
= Stayed the same
Rating at 1.16, ADR at 87.9, ELO at 2,867
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.94
AprMayJunJulAugSepOct

Best month: September 2026 with 0.94. Last 3 months: 0.82 (at the start 0.76). Clearly above the average (0.75).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −186 ELO
46 matches · 59% win rate
Between 18:00 and 24:00 −16 ELO, win rate 55%
On Saturdays −9 ELO, win rate 56%

pod1um21 loses the most ELO on Mirage: −186 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Highest rating in a match: 2.92 · Dust 2
  3. Longest win streak: 12 wins in a row · Mirage

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
60% better than 74%
0.83 better than 81%
90.0 better than 84%
1.18 better than 83%
52% of 313 duels right on the average
38% of 32 situations right on the average
Mirage46
59% better than 75%
0.83 better than 81%
89.3 better than 82%
1.21 better than 89%
55% of 246 duels better than 67%
58% of 24 situations better than 94%
Ancient19
68% better than 91%
0.80 better than 71%
86.3 better than 70%
1.13 better than 74%
53% of 66 duels better than 55%
33% of 9 situations better than 37%
Anubis18
61% better than 74%
0.74 better than 43%
78.7 better than 32%
1.07-
47% of 113 duels better than 21%
38% of 8 situations right on the average
Nuke13
54% -
0.71 -
80.1 -
0.99-
52% of 52 duels -
60% of 5 situations -
Cache6
67% -
0.73 -
78.9 -
1.05-
53% of 30 duels -
29% of 7 situations -
Inferno5
40% -
0.69 -
80.3 -
0.86-
43% of 28 duels -
-
Vertigo3
100% -
1.16 -
112.9 -
1.83-
69% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pod1um21 plays

Across 170 matches pod1um21 averages K/R 0.81 and ADR 87.1; the rating across the 153 rated matches is 1.16. Biggest strength: Rounds with first kill at 14%, better than 89% of level 10 · 2,750-2,999 ELO players. Averages 17.2 kills per match with 50% headshots. The strongest map is Ancient with a 68% win rate in 19 matches. In 75 of 153 matches the rating was 1.10 or higher (49%), in 50 it was below 0.90. In 130 matches with detailed stats: 33 4Ks and 10 aces. Best month by rating: September 2026 at 1.35. pod1um21 loses the most ELO on Mirage (−186 ELO, win rate 59%). Things go best in match 2 of the day (+16 ELO, win rate 71%). Match no. 2 of the day goes best: 71% win rate, +16 ELO. Improved over the last three months: K/R +0.06, Headshots +4 pp, Win rate +4 pp. Unchanged in recent months: Rating at 1.16, ADR at 87.9, ELO at 2,867. Last 30 days: 22 matches, win rate 59%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.