poco9pro

USA
On FACEIT since 2020 101 matches tracked 33 matches in 30 days
Last updated:

How does poco9pro play?

Rating 1.01 K/R 0.75 ADR 83.3 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 101 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 13% weak 0.75 to 0.89 24% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
EntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

34% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 5%
Clutch 1v2 won 34%+12 pp · Ø 22% better than 97%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 18%+6 pp · Ø 12% better than 81%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 2.5
Zeus kills2 in 101 matches
Knife kills 3 in 101 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.4%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 86%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 68%
MVPs per match 2.6+0.3 · Ø 2.3 better than 81%
4Ks and aces 21x 4K, 2 aces in 81 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 9%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 8%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.12, Rating +0.21, ADR +15.2, Headshots +2 pp, Win rate +12 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.96. Last 3 months: 0.77 (at the start 0.65). Slightly above the average (0.74).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −75 ELO
38 matches · 37% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 32%

poco9pro loses the most ELO on Mirage: −75 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Mirage
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
47% better than 33%
0.72 better than 41%
79.6 better than 44%
0.98 better than 32%
47% of 274 duels better than 29%
14% of 14 situations better than 5%
Mirage38
37% better than 8%
0.75 better than 56%
84.3 better than 69%
1.01 better than 45%
51% of 305 duels right on the average
31% of 13 situations better than 29%
Ancient14
64% -
0.82 -
89.7 -
1.12-
49% of 101 duels -
50% of 6 situations -
Inferno5
40% -
0.66 -
77.9 -
0.89-
54% of 35 duels -
0% of 1 situations -
Nuke3
33% -
0.82 -
91.9 -
1.04-
50% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How poco9pro plays

Across 101 matches poco9pro averages K/R 0.75, ADR 83.3 and a rating of 1.01. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 49% headshots. The strongest map is Ancient with a 64% win rate in 14 matches. In 42 of 101 matches the rating was 1.10 or higher (42%), in 46 it was below 0.90. In 81 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: August 2026 at 1.31. poco9pro loses the most ELO on Mirage (−75 ELO, win rate 37%). Improved over the last three months: K/R +0.12, Rating +0.21, ADR +15.2, Headshots +2 pp, Win rate +12 pp. Last 30 days: 33 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.