plutto

Kosovo
221 matches tracked 87 matches in 30 days
Last updated:

How does plutto play?

Rating 0.95 K/R 0.71 ADR 78.6 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 221 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 12% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 50%−1 pp · Ø 51% better than 51%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.93−0.09 · Ø 1.02 better than 12%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so slightly below the average (13.3%).

2K rounds 12.4%−0.9 pp · Ø 13.3% better than 23%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 26%
MVPs per match 2.1−0.2 · Ø 2.3 better than 24%
4Ks and aces 19x 4K, 3 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 64%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 76%+4 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 0.95, ADR at 78.5
▼ Got worse
Headshots −5 pp, Win rate −4 pp, ELO −66

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.73).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −121 ELO
54 matches · 44% win rate
On Anubis −75 ELO
24 matches · 58% win rate
Between 12:00 and 18:00 +44 ELO, win rate 42%
On Thursdays −29 ELO, win rate 42%

plutto loses the most ELO on Dust 2: −121 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Dust 2
  2. Longest win streak: 4 wins in a row · Inferno
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
48% better than 35%
0.72 better than 37%
80.5 better than 47%
0.97 better than 28%
50% of 299 duels better than 41%
35% of 43 situations better than 39%
Dust 254
44% better than 21%
0.69 better than 27%
77.3 better than 31%
0.91 better than 11%
45% of 281 duels better than 18%
45% of 20 situations better than 69%
Ancient42
38% better than 10%
0.75 better than 54%
82.7 better than 59%
0.97 better than 29%
50% of 218 duels better than 41%
33% of 15 situations better than 38%
Anubis24
58% better than 67%
0.70 better than 29%
76.8 better than 29%
0.95 better than 21%
47% of 108 duels better than 25%
38% of 13 situations right on the average
Inferno18
56% right on the average
0.77 better than 58%
77.0 better than 25%
1.07 better than 48%
47% of 105 duels better than 19%
45% of 11 situations better than 69%
Cache11
45% -
0.59 -
71.5 -
0.80-
39% of 44 duels -
25% of 4 situations -
Nuke4
50% -
0.69 -
75.7 -
0.95-
57% of 21 duels -
0% of 1 situations -
Overpass3
0% -
0.40 -
54.9 -
0.49-
21% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How plutto plays

Across 221 matches plutto averages K/R 0.71, ADR 78.6 and a rating of 0.95. Biggest strength: Clutch 1v1 won at 47%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 50% headshots. The strongest map is Anubis with a 58% win rate in 24 matches. In 60 of 221 matches the rating was 1.10 or higher (27%), in 104 it was below 0.90. In 145 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: August 2026 at 0.97. plutto loses the most ELO on Dust 2 (−121 ELO, win rate 44%). Things go best on Ancient (+3 ELO, win rate 38%). Match no. 3 of the day goes best: 58% win rate, −15 ELO. Got weaker: Headshots −5 pp, Win rate −4 pp, ELO −66. Unchanged in recent months: K/R at 0.70, Rating at 0.95, ADR at 78.5. Last 30 days: 87 matches, win rate 46%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.