plutoski

Poland
314 matches tracked 76 matches in 30 days
Last updated:

How does plutoski play?

Rating 0.99 (from 240 matches) K/R 0.72 ADR 80.7 from 314 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 10
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 240 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (240 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

plutoski wins 47 of 100 opening duels. 4 percentage points below the level 10 average (51%).

Rounds with first kill 11%0 pp on par
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive

Averages 1.3 kills per match as the last one alive. 0.3 below the level 10 average (1.6).

Clutch 1v1 won 44%+4 pp better than 78%
Clutch 1v2 won 21%0 pp on par
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Average
Where do the kills come from?

55 of 100 kills by plutoski are headshots. 4 percentage points above the level 10 average (51%).

Headshot rate 55%+4 pp better than 76%
AWP share of kills 2%−9 pp better than 13%
K/D 0.98−0.06 better than 28%
Pistol kills per match 2.7
Knife kills 4 in 314 matches

Impact

Average
Damage and big rounds

plutoski gets exactly 2 kills in 12.4 of 100 rounds. 1.0 percentage points below the level 10 average (13.4%).

2K rounds 12.4%−1.0 pp better than 22%
3K rounds 4.0%−0.1 pp better than 45%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 41x 4K, 3 aces in 240 matches

Utility and deaths

Average
Nades, flashes and deaths

plutoski dies in 73 of 100 rounds. 2 percentage points above the level 10 average (71%). Lower is better.

Utility hit rate 36%+1 pp better than 60%
Utility damage per round 3.8−0.3 better than 41%
Enemies flashed per round 0.27−0.03 better than 42%
Deaths per round 73%+2 pp better than 29%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, ADR at 80.6, Headshots at 55%
▼ Got worse
Win rate −3 pp, ELO −61

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.72 (at the start 0.71). 0.02 below the level 10 average (0.74).

Patterns

From the last 314 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −106 ELO
73 matches · 49% win rate
On Dust 2 −104 ELO
25 matches · 40% win rate
Between 0:00 and 6:00 −92 ELO, win rate 38%
On Sundays −130 ELO, win rate 37%

plutoski loses the most ELO on Ancient: −106 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Ancient
  2. Highest rating in a match: 1.97 · Dust 2
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 314 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
51% better than 46%
0.72 better than 37%
81.0 on par
0.97 better than 27%
48% of 443 duels better than 29%
46% of 48 situations better than 74%
Ancient73
49% better than 34%
0.75 better than 53%
85.9 better than 72%
1.03 on par
53% of 386 duels better than 57%
44% of 25 situations better than 65%
Anubis58
50% better than 39%
0.72 better than 38%
80.8 better than 52%
0.98 better than 29%
47% of 293 duels better than 22%
39% of 33 situations on par
Nuke41
63% better than 70%
0.78 better than 63%
82.6 better than 58%
1.06 better than 54%
49% of 180 duels better than 36%
46% of 13 situations better than 72%
Dust 225
40% better than 13%
0.69 better than 25%
76.2 better than 24%
0.99 better than 34%
41% of 110 duels better than 7%
43% of 14 situations better than 66%
Cache23
43% -
0.59 -
70.8 -
0.81-
44% of 119 duels -
36% of 14 situations -
Inferno11
36% -
0.61 -
68.9 -
0.88-
38% of 45 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How plutoski plays

Across 314 matches plutoski averages K/R 0.72 and ADR 80.7; the rating across the 240 rated matches is 0.99. Biggest strength: Headshot rate at 55%, better than 76% of level 10 players. Most room to improve: Opening duels won at 47%, better than only 16% of level 10 players. Averages 15.8 kills per match with 55% headshots. The strongest map is Nuke with a 63% win rate in 41 matches. In 82 of 240 matches the rating was 1.10 or higher (34%), in 101 it was below 0.90. In 240 matches with detailed stats: 41 4Ks and 3 aces. Best month by rating: October 2026 at 1.18. plutoski loses the most ELO on Ancient (−106 ELO, win rate 49%). Things go best on Anubis (+149 ELO, win rate 50%). Match no. 4 of the day goes best: 58% win rate, +79 ELO. Got weaker: Win rate −3 pp, ELO −61. Unchanged in recent months: K/R at 0.72, ADR at 80.6, Headshots at 55%. Last 30 days: 76 matches, win rate 54%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.