pleasures

Japan
On FACEIT since 2015 190 matches tracked 26 matches in 30 days
ELO ▲ 60
2,713
30-day peak: 2,713
Rank SA ▲ 43 places
#511
Japan #7 in Japan
30 days · prev. #554 · best #434
Last updated:

How does pleasures play?

Rating 1.25 (from 140 matches) K/R 0.89 ADR 96.0 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 140 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 28% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 10% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 4%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

1.27 K/D and so well above the average (1.04).

Headshot rate 55%+4 pp · Ø 51% better than 77%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 1.27+0.23 · Ø 1.04 better than 95%
Pistol kills per match 3.4 from the last 167
Knife kills 11 in 167 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.4).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 87%
3K rounds 6.0%+1.8 pp · Ø 4.2% better than 95%
MVPs per match 3.2+0.8 · Ø 2.4 better than 97%
4Ks and aces 24x 4K, 2 aces in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 5.5+1.4 · Ø 4.1 better than 84%
Enemies flashed per round 0.50+0.20 · Ø 0.30 better than 92%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
Win rate at 54%, ELO at 2,713
▼ Got worse
K/R −0.06, Rating −0.12, ADR −4.8

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: July 2026 with 0.94. Last 3 months: 0.85 (at the start 0.91). Well above the average (0.74).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −75 ELO
46 matches · 48% win rate
On Dust 2 −57 ELO
41 matches · 54% win rate
On Mondays −2 ELO, win rate 42%

pleasures loses the most ELO in match 2 of the day: −75 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.95 · Cache
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 39 · Overpass

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
54% better than 53%
0.86 better than 89%
94.2 better than 93%
1.26 better than 94%
56% of 162 duels better than 72%
19% of 21 situations better than 9%
Nuke30
70% better than 91%
0.95 better than 97%
102.9 better than 99%
1.39 better than 99%
58% of 132 duels better than 76%
54% of 13 situations better than 83%
Mirage23
48% better than 31%
0.88 better than 92%
94.0 better than 93%
1.27 better than 94%
47% of 99 duels better than 23%
33% of 9 situations better than 32%
Ancient18
39% better than 10%
0.76 right on the average
85.4 better than 63%
1.06 better than 53%
56% of 71 duels better than 70%
63% of 8 situations better than 94%
Inferno16
44% better than 14%
0.81 better than 63%
89.4 better than 68%
1.13-
47% of 58 duels better than 12%
33% of 3 situations better than 36%
Anubis15
40% better than 14%
0.89 better than 95%
95.2 better than 96%
1.19-
57% of 69 duels better than 76%
38% of 8 situations better than 47%
Cache15
53% -
0.89 -
96.5 -
1.25-
60% of 65 duels -
33% of 12 situations -
Overpass9
89% -
0.93 -
96.5 -
1.48-
67% of 15 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pleasures plays

Across 190 matches pleasures averages K/R 0.89 and ADR 96.0; the rating across the 140 rated matches is 1.25. Biggest strength: Damage per round (ADR) at 96.0, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 19.2 kills per match with 55% headshots. The strongest map is Nuke with a 70% win rate in 30 matches. In 78 of 140 matches the rating was 1.10 or higher (56%), in 23 it was below 0.90. In 67 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: July 2026 at 1.34. pleasures loses the most ELO in match 2 of the day (−75 ELO, win rate 48%). Things go best on Nuke (+77 ELO, win rate 70%). Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.06, Rating −0.12, ADR −4.8. Unchanged in recent months: Win rate at 54%, ELO at 2,713. Last 30 days: 26 matches, win rate 54%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.