playmorph-
How does playmorph- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Weakness45% of opening duels won and so clearly below the average (50%).
Clutch
Average44% of 1v1s won and so clearly above the average (38%).
Weapons and aim
Average0.94 K/D and so slightly below the average (0.99).
Impact
AverageExactly 2 kills in 14.3% of rounds and so clearly above the average (13.1%).
Utility and deaths
Average0.50 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.75. Last 3 months: 0.74 (at the start 0.63). Just above the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.05. Last 3 months: 1.00 (at the start 0.88). Right on the average (1.00).
Damage per round (ADR)
Best month: October 2026 with 80.0. Last 3 months: 79.1 (at the start 67.7). Just below the average (79.2).
Share of headshot kills
Best month: August 2026 with 54%. Last 3 months unchanged at 51%. Clearly above the average (47%).
Matches won (win rate)
Best month: October 2026 with 54%. Last 3 months: 48% (at the start 44%). Right on the average (48%).
Best month: August 2026 with 1,941. Last 3 months: 1,647 (at the start 1,928).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 52%.
Patterns
From the last 183 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
playmorph- loses the most ELO on Inferno: −48 ELO, 28% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.08 · Inferno
- Most kills in a match: 39 · Dust 2
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 183 matchesCompared with players on the same level who have at least 15 matches on the map.
How playmorph- plays
Across 183 matches playmorph- averages K/R 0.71 and ADR 75.7; the rating across the 162 rated matches is 0.97. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 8 players. Most room to improve: Opening duels won at 45%, better than only 12% of level 8 players. Averages 15.2 kills per match with 51% headshots. The strongest map is Ancient with a 54% win rate in 28 matches. In 51 of 162 matches the rating was 1.10 or higher (31%), in 73 it was below 0.90. In 115 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: October 2026 at 1.05. playmorph- loses the most ELO on Inferno (−48 ELO, win rate 28%). Things go best on Dust 2 (+77 ELO, win rate 48%). Match no. 3 of the day goes best: 61% win rate, +24 ELO. Improved over the last three months: K/R +0.11, Rating +0.12, ADR +11.4, Win rate +4 pp. Got weaker: ELO −281. Unchanged in recent months: Headshots at 51%. Last 30 days: 35 matches, win rate 60%, net ELO +19.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.