plast1n_

Kazakhstan
On FACEIT since 2019 334 matches tracked 135 matches in 30 days
ELO ▼ 135
2,606
30-day peak: 2,954
Rank EU
#36,500
Kazakhstan #1,231 in Kazakhstan
Last updated:

How does plast1n_ play?

Rating 1.10 K/R 0.80 ADR 86.7 from 334 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 334 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (258 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 24%+12 pp · Ø 12% better than 90%
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 3.8
Knife kills 11 in 334 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 70%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 76%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 62x 4K, 4 aces in 258 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.30).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 21%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 9%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +116
= Stayed the same
Win rate at 51%
▼ Got worse
K/R −0.04, Rating −0.07, ADR −4.8, Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.79 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 334 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −50 ELO
72 matches · 50% win rate
On Inferno −45 ELO
30 matches · 73% win rate
Between 18:00 and 24:00 −73 ELO, win rate 46%
On Fridays +22 ELO, win rate 46%

plast1n_ loses the most ELO on Dust 2: −50 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 3.15 · Anubis

Maps in detail

from the last 334 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage129
51% better than 44%
0.81 better than 77%
87.5 better than 78%
1.11 better than 71%
55% of 604 duels better than 69%
37% of 71 situations better than 43%
Dust 272
50% better than 40%
0.80 better than 74%
86.8 better than 75%
1.11 better than 69%
56% of 374 duels better than 72%
42% of 31 situations better than 61%
Ancient45
42% better than 18%
0.78 better than 60%
86.6 better than 69%
1.03 better than 43%
55% of 231 duels better than 65%
42% of 26 situations better than 61%
Anubis44
48% better than 34%
0.83 better than 85%
86.9 better than 77%
1.14 better than 78%
53% of 255 duels better than 55%
64% of 25 situations better than 93%
Inferno30
73% better than 93%
0.79 better than 57%
87.6 better than 62%
1.13 better than 59%
61% of 158 duels better than 83%
33% of 9 situations better than 36%
Nuke7
29% -
0.68 -
78.9 -
0.93-
50% of 30 duels -
0% of 2 situations -
Cache4
50% -
0.77 -
77.6 -
1.05-
67% of 27 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How plast1n_ plays

Across 334 matches plast1n_ averages K/R 0.80, ADR 86.7 and a rating of 1.10. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 48% headshots. The strongest map is Inferno with a 73% win rate in 30 matches. In 150 of 334 matches the rating was 1.10 or higher (45%), in 101 it was below 0.90. In 258 matches with detailed stats: 62 4Ks and 4 aces. Best month by rating: July 2026 at 1.16. plast1n_ loses the most ELO on Dust 2 (−50 ELO, win rate 50%). Things go best on Ancient (+25 ELO, win rate 42%). Improved over the last three months: ELO +116. Got weaker: K/R −0.04, Rating −0.07, ADR −4.8, Headshots −4 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 135 matches, win rate 47%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.