planbyKENZO

Russia
On FACEIT since 2019 144 matches tracked 24 matches in 30 days
Last updated:

How does planbyKENZO play?

Rating 0.86 K/R 0.62 ADR 69.6 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 144 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 6% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 36%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Weakness
Where do the kills come from?

0.85 K/D and so clearly below the average (1.02).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.85−0.17 · Ø 1.02 better than 3%
Pistol kills per match 2.1
Knife kills 2 in 144 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.3).

2K rounds 11.2%−2.1 pp · Ø 13.3% better than 6%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 10%
MVPs per match 1.7−0.6 · Ø 2.3 better than 3%
4Ks and aces 5x 4K, 0 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.63, Rating at 0.88, ADR at 70.5, Headshots at 44%
▼ Got worse
Win rate −6 pp, ELO −99

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: October 2026 with 0.65. Last 3 months: 0.63 (at the start 0.61). Well below the average (0.74).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −24 ELO
21 matches · 62% win rate
On Wednesdays −2 ELO, win rate 35%

planbyKENZO loses the most ELO on Anubis: −24 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Nuke
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 1.92 · Mirage

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
41% better than 15%
0.60 better than 3%
67.3 better than 3%
0.83 better than 3%
42% of 140 duels better than 9%
31% of 26 situations better than 29%
Dust 232
53% better than 56%
0.69 better than 26%
75.8 better than 24%
0.96 better than 25%
47% of 115 duels better than 26%
33% of 27 situations better than 39%
Anubis21
62% better than 83%
0.62 better than 5%
68.6 better than 3%
0.84 better than 3%
47% of 75 duels better than 25%
50% of 14 situations better than 80%
Ancient20
45% better than 28%
0.64 better than 8%
72.4 better than 10%
0.88 better than 7%
44% of 66 duels better than 12%
38% of 13 situations right on the average
Nuke15
40% better than 10%
0.61 better than 2%
67.9 better than 2%
0.87 better than 4%
36% of 44 duels better than 1%
25% of 12 situations better than 16%
Cache5
80% -
0.56 -
59.7 -
0.75-
33% of 24 duels -
100% of 1 situations -
Inferno5
20% -
0.50 -
63.0 -
0.67-
39% of 18 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How planbyKENZO plays

Across 144 matches planbyKENZO averages K/R 0.62, ADR 69.6 and a rating of 0.86. Biggest strength: Utility hit rate at 39%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.86, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 13.9 kills per match with 44% headshots. The strongest map is Anubis with a 62% win rate in 21 matches. In 28 of 144 matches the rating was 1.10 or higher (19%), in 80 it was below 0.90. In 83 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: October 2026 at 0.92. planbyKENZO loses the most ELO on Anubis (−24 ELO, win rate 62%). Things go best on Mirage (+54 ELO, win rate 41%). Got weaker: Win rate −6 pp, ELO −99. Unchanged in recent months: K/R at 0.63, Rating at 0.88, ADR at 70.5, Headshots at 44%. Last 30 days: 24 matches, win rate 42%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.