pkNN1

Brazil
106 matches tracked
ELO
2,802
Peak across recorded matches: 2,907
Rank SA ▼ 21 places
#364
Brazil #264 in Brazil
30 days · prev. #343 · best #339
Last updated:

How does pkNN1 play?

Rating 1.17 (from 48 matches) K/R 0.80 ADR 88.2 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 48 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 29% good 1.10 to 1.29 25% normal 0.90 to 1.09 29% weak 0.75 to 0.89 8% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Average
Last one alive

2.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−6 pp · Ø 41% better than 29%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 2.9+1.3 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.05).

Headshot rate 53%+1 pp · Ø 52% better than 58%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.16+0.11 · Ø 1.05 better than 78%
Pistol kills per match 2.5 from the last 97

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.9% of rounds and so well above the average (13.6%).

2K rounds 16.9%+3.3 pp · Ø 13.6% better than 97%
3K rounds 4.4%+0.1 pp · Ø 4.3% better than 55%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 10x 4K, 1 ace in 26 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.31).

Utility hit rate 33%−1 pp · Ø 34% better than 40%
Utility damage per round 5.1+1.1 · Ø 4.0 better than 80%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 81%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.06, Rating +0.09, ADR +4.7, Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −7 pp, ELO −106

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.85 (at the start 0.79). Clearly above the average (0.75).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −12 ELO
30 matches · 40% win rate
Between 18:00 and 24:00 +21 ELO, win rate 57%

pkNN1 loses the most ELO on Mirage: −12 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.57 · Mirage
  2. Most kills in a match: 40 · Ancient
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
70% better than 95%
0.78 better than 63%
84.2 better than 63%
1.12 better than 68%
55% of 58 duels better than 66%
75% of 4 situations better than 99%
Mirage30
40% better than 7%
0.84 better than 84%
89.6 better than 84%
1.25 better than 93%
53% of 76 duels better than 55%
31% of 13 situations better than 27%
Ancient10
60% -
0.83 -
89.8 -
1.18-
59% of 37 duels -
0% of 4 situations -
Anubis10
80% -
0.81 -
91.1 -
1.33-
50% of 14 duels -
33% of 3 situations -
Cache10
80% -
0.89 -
96.8 -
0.96-
79% of 14 duels -
0% of 2 situations -
Inferno4
100% -
0.78 -
93.9 -
1.11-
63% of 8 duels -
0% of 1 situations -
Nuke3
67% -
0.73 -
88.6 -
1.06-
45% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pkNN1 plays

Across 106 matches pkNN1 averages K/R 0.80 and ADR 88.2; the rating across the 48 rated matches is 1.17. Biggest strength: Opening duels won at 58%, better than 88% of level 10 · 2,750-2,999 ELO players. Averages 17.4 kills per match with 53% headshots. The strongest map is Cache with a 80% win rate in 10 matches. In 27 of 48 matches the rating was 1.10 or higher (56%), in 7 it was below 0.90. In 26 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: August 2026 at 1.20. pkNN1 loses the most ELO on Mirage (−12 ELO, win rate 40%). Things go best on Dust 2 (+52 ELO, win rate 70%). Improved over the last three months: K/R +0.06, Rating +0.09, ADR +4.7, Headshots +5 pp. Got weaker: Win rate −7 pp, ELO −106. Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.