pixis222

St. Lucia
On FACEIT since 2026 195 matches tracked 35 matches in 30 days
Last updated:

How does pixis222 play?

Rating 1.03 K/R 0.74 ADR 79.7 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 195 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.9
Knife kills 8 in 195 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 56%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 34%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 26x 4K, 1 ace in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.44+0.15 · Ø 0.29 better than 86%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp, ELO +487
= Stayed the same
K/R at 0.74, Rating at 1.02, ADR at 78.9, Win rate at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months unchanged at 0.74. Right on the average (0.74).

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −70 ELO
61 matches · 46% win rate
In match 2 of the day −23 ELO
30 matches · 40% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 38%
On Fridays +22 ELO, win rate 35%

pixis222 loses the most ELO on Mirage: −70 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Highest rating in a match: 1.96 · Anubis
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
46% better than 27%
0.73 better than 42%
81.1 better than 49%
1.00 better than 37%
40% of 229 duels better than 5%
31% of 36 situations better than 30%
Anubis43
58% better than 67%
0.79 better than 70%
83.6 better than 61%
1.11 better than 71%
54% of 204 duels better than 63%
33% of 43 situations better than 37%
Nuke33
64% better than 77%
0.75 better than 46%
78.7 better than 31%
1.07 better than 53%
50% of 148 duels better than 36%
43% of 37 situations better than 58%
Dust 223
26% better than 1%
0.74 better than 48%
79.2 better than 41%
1.03 better than 46%
47% of 91 duels better than 27%
50% of 18 situations better than 81%
Ancient12
50% -
0.75 -
79.9 -
1.01-
55% of 44 duels -
22% of 9 situations -
Inferno11
45% -
0.62 -
69.1 -
0.87-
41% of 41 duels -
44% of 9 situations -
Cache10
10% -
0.68 -
72.5 -
0.92-
48% of 48 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pixis222 plays

Across 195 matches pixis222 averages K/R 0.74, ADR 79.7 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 48% headshots. The strongest map is Nuke with a 64% win rate in 33 matches. In 73 of 195 matches the rating was 1.10 or higher (37%), in 72 it was below 0.90. In 141 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: September 2026 at 1.07. pixis222 loses the most ELO on Mirage (−70 ELO, win rate 46%). Things go best in match 1 of the day (−36 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, −36 ELO. Improved over the last three months: Headshots +5 pp, ELO +487. Unchanged in recent months: K/R at 0.74, Rating at 1.02, ADR at 78.9, Win rate at 47%. Last 30 days: 35 matches, win rate 46%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.