pivooo_

Russia
On FACEIT since 2020 230 matches tracked 85 matches in 30 days
ELO ▲ 333
2,371
30-day peak: 2,371
Rank EU
#80,209
Russia #24,974 in Russia
Last updated:

How does pivooo_ play?

Rating 0.95 K/R 0.67 ADR 73.6 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 230 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 23% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.96−0.07 · Ø 1.03 better than 20%
Pistol kills per match 2.7
Knife kills 3 in 230 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 23%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 25x 4K, 3 aces in 230 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 32%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether pivooo_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 230 matches, all from the last 3 months.

Kills per round (K/R)

0.68
AugSepOct

Best month: August 2026 with 0.70.

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +7 ELO
28 matches · 39% win rate
Between 6:00 and 12:00 +1 ELO, win rate 47%
On Tuesdays ±0 ELO, win rate 35%

pivooo_ loses the most ELO in match 4 of the day: +7 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.69 · Cache
  3. Most kills in a match: 50 · Mirage

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
49% better than 40%
0.70 better than 30%
76.5 better than 27%
0.97 better than 27%
48% of 297 duels better than 29%
39% of 49 situations better than 53%
Dust 272
54% better than 59%
0.63 better than 6%
67.7 better than 2%
0.92 better than 12%
46% of 235 duels better than 20%
48% of 31 situations better than 78%
Anubis39
51% better than 48%
0.65 better than 8%
74.5 better than 14%
0.92 better than 11%
52% of 130 duels right on the average
35% of 23 situations better than 45%
Cache21
67% -
0.68 -
74.4 -
0.99-
48% of 65 duels -
40% of 10 situations -
Nuke9
44% -
0.65 -
75.4 -
0.93-
55% of 33 duels -
100% of 3 situations -
Ancient7
86% -
0.87 -
90.0 -
1.21-
59% of 34 duels -
55% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pivooo_ plays

Across 230 matches pivooo_ averages K/R 0.67, ADR 73.6 and a rating of 0.95. Most room to improve: Damage per round (ADR) at 73.6, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 52% headshots. The strongest map is Cache with a 67% win rate in 21 matches. In 72 of 230 matches the rating was 1.10 or higher (31%), in 112 it was below 0.90. In 230 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: August 2026 at 0.99. pivooo_ loses the most ELO in match 4 of the day (+7 ELO, win rate 39%). Things go best on Cache (+101 ELO, win rate 67%). Match no. 1 of the day goes best: 58% win rate, +22 ELO. Last 30 days: 85 matches, win rate 58%, net ELO +38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.