piresm0nster

Brazil
157 matches tracked 21 matches in 30 days
Last updated:

How does piresm0nster play?

Rating 0.95 K/R 0.69 ADR 77.0 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 157 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 23% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. Rarely on the AWP.
ClutcherRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

Level 6

Compared with 784 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 24%
Opening duels won 51%+2 pp · Ø 49% better than 66%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%0 pp · Ø 37% right on the average
Clutch 1v2 won 27%+6 pp · Ø 21% better than 84%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so slightly below the average (45%).

Headshot rate 43%−2 pp · Ø 45% better than 37%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.96−0.01 · Ø 0.97 better than 48%
Pistol kills per match 2.5
Knife kills 1 in 157 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (3.8%).

2K rounds 12.5%−0.3 pp · Ø 12.8% better than 43%
3K rounds 3.3%−0.5 pp · Ø 3.8% better than 31%
MVPs per match 2.0−0.1 · Ø 2.1 better than 36%
4Ks and aces 15x 4K, 0 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.26).

Utility hit rate 35%−1 pp · Ø 36% better than 57%
Utility damage per round 4.7+0.7 · Ø 4.0 better than 69%
Enemies flashed per round 0.43+0.17 · Ø 0.26 better than 87%
Deaths per round 71%−2 pp · Ø 73% better than 74%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.04, Headshots +4 pp
= Stayed the same
Rating at 0.96, ADR at 77.7
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.69 (at the start 0.65). Just below the average (0.71).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +8 ELO
38 matches · 37% win rate
Between 0:00 and 6:00 −22 ELO, win rate 37%

piresm0nster loses the most ELO in match 2 of the day: +8 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno45
38% better than 15%
0.67 better than 38%
76.2 better than 46%
0.93 better than 37%
53% of 173 duels better than 68%
48% of 31 situations better than 74%
Mirage33
52% better than 56%
0.71 right on the average
78.7 better than 53%
0.98 right on the average
46% of 127 duels better than 34%
31% of 26 situations better than 34%
Nuke21
67% better than 88%
0.74 better than 58%
78.4 better than 46%
1.10 better than 77%
53% of 55 duels better than 66%
41% of 22 situations better than 62%
Ancient19
47% better than 37%
0.71 better than 48%
81.6 better than 61%
0.95 better than 41%
51% of 59 duels better than 58%
42% of 12 situations better than 63%
Anubis15
33% better than 5%
0.70 better than 46%
76.6 better than 38%
0.97 right on the average
54% of 46 duels better than 75%
21% of 14 situations better than 11%
Vertigo11
45% -
0.62 -
73.4 -
0.82-
50% of 46 duels -
45% of 11 situations -
Cache9
22% -
0.63 -
73.5 -
0.85-
40% of 35 duels -
33% of 6 situations -
Dust 24
25% -
0.49 -
59.4 -
0.64-
22% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How piresm0nster plays

Across 157 matches piresm0nster averages K/R 0.69, ADR 77.0 and a rating of 0.95. Most room to improve: Rounds with first kill at 8%, better than only 24% of level 6 players. Averages 14.9 kills per match with 43% headshots. The strongest map is Nuke with a 67% win rate in 21 matches. In 48 of 157 matches the rating was 1.10 or higher (31%), in 76 it was below 0.90. In 123 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: October 2026 at 1.04. piresm0nster loses the most ELO in match 2 of the day (+8 ELO, win rate 37%). Things go best on Inferno (+36 ELO, win rate 38%). Match no. 3 of the day goes best: 50% win rate, −18 ELO. Improved over the last three months: K/R +0.04, Headshots +4 pp. Got weaker: Win rate −7 pp. Unchanged in recent months: Rating at 0.96, ADR at 77.7. Last 30 days: 21 matches, win rate 52%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.