pikachuu2k

Thailand
83 matches tracked
ELO ▲ 111
2,299
30-day peak: 2,348
Rank SEA ▼ 898 places
#2,232
Thailand #127 in Thailand
30 days · prev. #1,334 · best #1,278
Last updated:

How does pikachuu2k play?

Rating 1.11 K/R 0.82 ADR 86.7 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 83 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 18%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 1.11+0.09 · Ø 1.02 better than 75%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.3%).

2K rounds 16.1%+2.8 pp · Ø 13.3% better than 95%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 66%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 20x 4K, 1 ace in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 59%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 24%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether pikachuu2k is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 80 matches from the last 3 months and 3 before.

Kills per round (K/R)

0.79
JunJulAugSepOct

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −6 ELO
25 matches · 40% win rate
On Wednesdays +54 ELO, win rate 48%

pikachuu2k loses the most ELO on Mirage: −6 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Mirage
  2. Most kills in a match: 41 · Ancient
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
40% better than 12%
0.81 better than 79%
89.3 better than 85%
1.10 better than 71%
51% of 108 duels better than 47%
11% of 9 situations better than 2%
Dust 213
54% -
0.83 -
87.1 -
1.13-
60% of 75 duels -
17% of 6 situations -
Ancient12
58% -
0.78 -
80.7 -
1.06-
38% of 68 duels -
57% of 14 situations -
Inferno12
33% -
0.72 -
79.4 -
0.96-
57% of 61 duels -
44% of 9 situations -
Cache8
88% -
0.99 -
93.8 -
1.37-
61% of 33 duels -
71% of 7 situations -
Anubis6
67% -
0.92 -
96.1 -
1.26-
57% of 30 duels -
75% of 4 situations -
Nuke6
83% -
0.83 -
85.7 -
1.12-
68% of 28 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pikachuu2k plays

Across 83 matches pikachuu2k averages K/R 0.82, ADR 86.7 and a rating of 1.11. Biggest strength: Damage per round (ADR) at 86.7, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 17.9 kills per match with 44% headshots. The strongest map is Ancient with a 58% win rate in 12 matches. In 42 of 83 matches the rating was 1.10 or higher (51%), in 22 it was below 0.90. In 80 matches with detailed stats: 20 4Ks and 1 ace. pikachuu2k loses the most ELO on Mirage (−6 ELO, win rate 40%). Things go best from match 5 of the day (+47 ELO, win rate 66%). From match no. 5 of the day on, things go best: 66% win rate, +47 ELO. Last 30 days: 8 matches, win rate 38%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.