pik1x-

Kosovo
On FACEIT since 2017 435 matches tracked 149 matches in 30 days
Last updated:

How does pik1x- play?

Rating 0.98 K/R 0.70 ADR 77.2 from 435 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 435 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 24%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (346 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 0.98−0.05 · Ø 1.03 better than 28%
Pistol kills per match 2.7
Knife kills 5 in 435 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 19%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 45x 4K, 5 aces in 346 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 70%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.07, ADR +7.0, ELO +187
= Stayed the same
Headshots at 53%, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.71 (at the start 0.66). Slightly below the average (0.74).

Patterns

From the last 435 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −110 ELO
78 matches · 46% win rate
On Mirage −39 ELO
114 matches · 59% win rate
On Mondays +2 ELO, win rate 38%

pik1x- loses the most ELO on Dust 2: −110 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Dust 2
  2. Most kills in a match: 47 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 435 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
59% better than 76%
0.71 better than 33%
79.4 better than 41%
0.98 better than 31%
51% of 593 duels right on the average
43% of 65 situations better than 65%
Ancient92
53% right on the average
0.71 better than 32%
77.5 better than 30%
0.97 better than 27%
50% of 488 duels better than 40%
32% of 59 situations better than 34%
Dust 278
46% better than 30%
0.70 better than 30%
74.7 better than 19%
0.98 better than 29%
45% of 320 duels better than 18%
45% of 38 situations better than 71%
Inferno51
49% better than 34%
0.71 better than 33%
78.3 better than 28%
1.00 better than 29%
48% of 197 duels better than 21%
27% of 33 situations better than 25%
Nuke38
45% better than 19%
0.68 better than 14%
75.3 better than 16%
0.94 better than 16%
50% of 179 duels better than 36%
38% of 26 situations better than 45%
Anubis34
47% better than 31%
0.70 better than 28%
79.1 better than 37%
0.99 better than 33%
58% of 146 duels better than 81%
53% of 19 situations better than 80%
Cache22
41% -
0.69 -
71.9 -
0.97-
47% of 75 duels -
31% of 16 situations -
Vertigo6
67% -
0.65 -
70.8 -
0.96-
45% of 20 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pik1x- plays

Across 435 matches pik1x- averages K/R 0.70, ADR 77.2 and a rating of 0.98. Most room to improve: 3K rounds at 3.4%, better than only 19% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 53% headshots. The strongest map is Mirage with a 59% win rate in 114 matches. In 149 of 435 matches the rating was 1.10 or higher (34%), in 191 it was below 0.90. In 346 matches with detailed stats: 45 4Ks and 5 aces. Best month by rating: September 2026 at 1.01. pik1x- loses the most ELO on Dust 2 (−110 ELO, win rate 46%). Things go best on Ancient (+231 ELO, win rate 53%). Match no. 4 of the day goes best: 63% win rate, −30 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, ADR +7.0, ELO +187. Unchanged in recent months: Headshots at 53%, Win rate at 51%. Last 30 days: 149 matches, win rate 52%, net ELO +284.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.