pijacyna

Poland
68 matches tracked 41 matches in 30 days
Last updated:

How does pijacyna play?

Rating 1.04 K/R 0.74 ADR 78.3 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 68 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 47%−3 pp · Ø 50% better than 21%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 23%+3 pp · Ø 20% better than 63%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (48%).

Headshot rate 61%+13 pp · Ø 48% better than 98%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.03+0.03 · Ø 1.00 better than 59%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so slightly above the average (3.9%).

2K rounds 12.9%−0.2 pp · Ø 13.1% better than 40%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 60%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 7x 4K, 1 ace in 42 matches

Utility and deaths

Weakness
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 12%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 13%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 25%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +6 pp
= Stayed the same
ADR at 76.9, ELO at 1,934
▼ Got worse
K/R −0.06, Rating −0.10, Win rate −10 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Last 3 months: 0.72 (at the start 0.78). Right on the average (0.72).

Patterns

From the last 68 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Anubis
  2. Highest rating in a match: 1.92 · Ancient
  3. Most kills in a match: 28 · Ancient

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 218
44% better than 28%
0.79 better than 77%
81.8 better than 60%
1.10 better than 77%
54% of 72 duels better than 69%
33% of 9 situations better than 38%
Mirage17
65% better than 91%
0.74 better than 54%
80.8 better than 54%
1.03 better than 57%
55% of 74 duels better than 75%
50% of 8 situations better than 80%
Ancient10
50% -
0.81 -
82.4 -
1.15-
45% of 33 duels -
33% of 9 situations -
Anubis9
56% -
0.70 -
75.8 -
0.99-
41% of 34 duels -
14% of 7 situations -
Nuke6
67% -
0.71 -
70.7 -
1.05-
48% of 25 duels -
50% of 2 situations -
Inferno5
20% -
0.64 -
72.6 -
0.91-
41% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pijacyna plays

Across 68 matches pijacyna averages K/R 0.74, ADR 78.3 and a rating of 1.04. Biggest strength: Headshot rate at 61%, better than 98% of level 9 players. Most room to improve: Utility hit rate at 29%, better than only 12% of level 9 players. Averages 16.0 kills per match with 61% headshots. The strongest map is Mirage with a 65% win rate in 17 matches. In 30 of 68 matches the rating was 1.10 or higher (44%), in 22 it was below 0.90. In 42 matches with detailed stats: 7 4Ks and 1 ace. Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.06, Rating −0.10, Win rate −10 pp. Unchanged in recent months: ADR at 76.9, ELO at 1,934. Last 30 days: 41 matches, win rate 49%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.