pig_farm

Russia
On FACEIT since 2017 77 matches tracked 32 matches in 30 days
ELO ▼ 62
2,366
30-day peak: 2,498
Rank EU
#81,544
Russia #22,977 in Russia
Last updated:

How does pig_farm play?

Rating 1.02 K/R 0.71 ADR 75.8 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 77 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 22% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 22%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just above the average (50%).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 3.6

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 41%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 9x 4K, 0 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 10%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether pig_farm is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 77 matches, all from the last 3 months.

Kills per round (K/R)

0.69
AugSepOct

Best month: August 2026 with 0.75.

Patterns

From the last 77 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −27 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Most kills in a match: 26 · Dust 2
  3. Highest rating in a match: 1.75 · Inferno

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
66% better than 90%
0.75 right on the average
79.4 better than 41%
1.08 better than 63%
54% of 139 duels better than 65%
41% of 22 situations better than 60%
Ancient18
50% better than 42%
0.64 better than 6%
69.3 better than 3%
0.92 better than 13%
46% of 70 duels better than 21%
50% of 10 situations better than 79%
Mirage17
53% better than 54%
0.72 better than 37%
74.8 better than 19%
1.05 better than 54%
50% of 50 duels better than 42%
60% of 15 situations better than 93%
Anubis5
0% -
0.53 -
69.0 -
0.71-
38% of 16 duels -
0% of 1 situations -
Inferno3
67% -
0.92 -
93.2 -
1.32-
75% of 8 duels -
-
Nuke3
33% -
0.74 -
78.1 -
0.95-
67% of 6 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pig_farm plays

Across 77 matches pig_farm averages K/R 0.71, ADR 75.8 and a rating of 1.02. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 51% headshots. The strongest map is Dust 2 with a 66% win rate in 29 matches. In 28 of 77 matches the rating was 1.10 or higher (36%), in 29 it was below 0.90. In 77 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: August 2026 at 1.05. Things go best in match 1 of the day (+25 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +25 ELO. Last 30 days: 32 matches, win rate 44%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.