pick111

Russia
82 matches tracked 37 matches in 30 days
Last updated:

How does pick111 play?

Rating 1.00 K/R 0.72 ADR 78.5 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 82 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 30% weak 0.75 to 0.89 20% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 58%+7 pp · Ø 51% better than 94%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so just below the average (49%).

Headshot rate 48%−1 pp · Ø 49% better than 48%
AWP share of kills 3%−7 pp · Ø 10% better than 21%
K/D 1.01−0.01 · Ø 1.02 better than 50%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 46%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 46%
MVPs per match 2.0−0.3 · Ø 2.3 better than 20%
4Ks and aces 5x 4K, 0 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 69%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 58%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 61%
Deaths per round 71%−1 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +6 pp, ELO +373
= Stayed the same
K/R at 0.72, Rating at 1.00, ADR at 78.6, Headshots at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months unchanged at 0.72. Just below the average (0.73).

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −15 ELO
26 matches · 35% win rate

pick111 loses the most ELO on Mirage: −15 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 1.91 · Dust 2

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
35% better than 6%
0.70 better than 33%
76.9 better than 32%
0.97 better than 32%
63% of 73 duels better than 97%
40% of 20 situations better than 55%
Dust 220
45% better than 30%
0.70 better than 35%
79.6 better than 48%
1.00 better than 46%
54% of 54 duels better than 71%
36% of 14 situations better than 46%
Ancient12
42% -
0.76 -
79.7 -
1.04-
52% of 44 duels -
29% of 7 situations -
Anubis12
58% -
0.69 -
75.9 -
0.99-
53% of 38 duels -
44% of 9 situations -
Inferno5
40% -
0.71 -
72.4 -
0.97-
60% of 10 duels -
0% of 4 situations -
Nuke4
0% -
0.80 -
80.3 -
1.09-
50% of 8 duels -
20% of 5 situations -
Cache3
100% -
0.82 -
94.5 -
1.15-
100% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pick111 plays

Across 82 matches pick111 averages K/R 0.72, ADR 78.5 and a rating of 1.00. Biggest strength: Opening duels won at 58%, better than 94% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 9 players. Averages 15.4 kills per match with 48% headshots. The strongest map is Anubis with a 58% win rate in 12 matches. In 26 of 82 matches the rating was 1.10 or higher (32%), in 31 it was below 0.90. In 61 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: August 2026 at 1.11. pick111 loses the most ELO on Mirage (−15 ELO, win rate 35%). Things go best from match 5 of the day (+58 ELO, win rate 48%). From match no. 5 of the day on, things go best: 48% win rate, +58 ELO. Improved over the last three months: Win rate +6 pp, ELO +373. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 78.6, Headshots at 48%. Last 30 days: 37 matches, win rate 38%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.