piERO-_-

Antarctica
167 matches tracked 23 matches in 30 days
Last updated:

How does piERO-_- play?

Rating 0.98 K/R 0.70 ADR 72.4 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 167 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 20% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so slightly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+2 pp · Ø 49% better than 57%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 65%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (48%).

Headshot rate 41%−7 pp · Ø 48% better than 17%
AWP share of kills 35%+24 pp · Ø 11% better than 98%
K/D 0.970.00 · Ø 0.97 right on the average
Pistol kills per match 2.8
Knife kills 1 in 167 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so slightly below the average (12.8%).

2K rounds 12.1%−0.7 pp · Ø 12.8% better than 24%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 41%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 12x 4K, 2 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.1).

Utility hit rate 37%+1 pp · Ø 36% better than 62%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 10%
Enemies flashed per round 0.24−0.03 · Ø 0.27 better than 44%
Deaths per round 72%−1 pp · Ø 73% better than 55%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +6 pp, ELO +565
= Stayed the same
Win rate at 47%
▼ Got worse
K/R −0.06, Rating −0.06, ADR −7.4

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.68 (at the start 0.74). Slightly below the average (0.71).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −82 ELO
34 matches · 41% win rate
On Dust 2 −52 ELO
40 matches · 45% win rate
Between 12:00 and 18:00 −28 ELO, win rate 41%
On Tuesdays +35 ELO, win rate 43%

piERO-_- loses the most ELO in match 1 of the day: −82 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Anubis
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Highest rating in a match: 1.94 · Dust 2

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
51% better than 51%
0.72 better than 47%
74.6 better than 24%
1.00 better than 47%
51% of 284 duels right on the average
31% of 35 situations better than 31%
Dust 240
45% better than 33%
0.72 right on the average
72.5 better than 15%
1.01 right on the average
51% of 170 duels better than 54%
55% of 22 situations better than 88%
Nuke24
42% better than 16%
0.69 better than 23%
71.3 better than 10%
0.96 better than 24%
54% of 120 duels better than 60%
42% of 19 situations better than 54%
Ancient22
59% better than 75%
0.71 better than 42%
71.4 better than 11%
1.00 better than 53%
53% of 80 duels better than 65%
55% of 20 situations better than 86%
Anubis14
50% -
0.63 -
70.6 -
0.88-
51% of 57 duels -
33% of 3 situations -
Inferno8
38% -
0.64 -
66.1 -
0.90-
41% of 29 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How piERO-_- plays

Across 167 matches piERO-_- averages K/R 0.70, ADR 72.4 and a rating of 0.98. Most room to improve: Utility damage per round at 2.4, better than only 10% of level 8 players. Averages 15.7 kills per match with 41% headshots. The strongest map is Ancient with a 59% win rate in 22 matches. In 47 of 167 matches the rating was 1.10 or higher (28%), in 71 it was below 0.90. In 100 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: October 2026 at 1.05. piERO-_- loses the most ELO in match 1 of the day (−82 ELO, win rate 41%). Things go best in match 3 of the day (+6 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +6 ELO. Improved over the last three months: Headshots +6 pp, ELO +565. Got weaker: K/R −0.06, Rating −0.06, ADR −7.4. Unchanged in recent months: Win rate at 47%. Last 30 days: 23 matches, win rate 43%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.