piERO-_-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so slightly above the average (49%).
Clutch
Average41% of 1v1s won and so slightly above the average (38%).
Weapons and aim
Average41% headshots and so well below the average (48%).
Impact
AverageExactly 2 kills in 12.1% of rounds and so slightly below the average (12.8%).
Utility and deaths
Average2.4 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.74. Last 3 months: 0.68 (at the start 0.74). Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: October 2026 with 1.05. Last 3 months: 0.96 (at the start 1.02). Slightly below the average (0.99).
Damage per round (ADR)
Best month: July 2026 with 76.8. Last 3 months: 69.4 (at the start 76.8). Clearly below the average (78.5).
Share of headshot kills
Best month: September 2026 with 46%. Last 3 months: 43% (at the start 37%). Clearly below the average (48%).
Matches won (win rate)
Best month: August 2026 with 50%. Last 3 months: 47% (at the start 49%). Just above the average (46%).
Best month: October 2026 with 1,595. Last 3 months: 1,595 (at the start 1,030).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 52%.
Patterns
From the last 167 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
piERO-_- loses the most ELO in match 1 of the day: −82 ELO, 41% win rate
Records and milestones
from recorded matches- Most kills in a match: 37 · Anubis
- Longest win streak: 4 wins in a row · Dust 2
- Highest rating in a match: 1.94 · Dust 2
Maps in detail
from the last 167 matchesCompared with players on the same level who have at least 15 matches on the map.
How piERO-_- plays
Across 167 matches piERO-_- averages K/R 0.70, ADR 72.4 and a rating of 0.98. Most room to improve: Utility damage per round at 2.4, better than only 10% of level 8 players. Averages 15.7 kills per match with 41% headshots. The strongest map is Ancient with a 59% win rate in 22 matches. In 47 of 167 matches the rating was 1.10 or higher (28%), in 71 it was below 0.90. In 100 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: October 2026 at 1.05. piERO-_- loses the most ELO in match 1 of the day (−82 ELO, win rate 41%). Things go best in match 3 of the day (+6 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +6 ELO. Improved over the last three months: Headshots +6 pp, ELO +565. Got weaker: K/R −0.06, Rating −0.06, ADR −7.4. Unchanged in recent months: Win rate at 47%. Last 30 days: 23 matches, win rate 43%, net ELO −21.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.