physis

Hong Kong
On FACEIT since 2025 312 matches tracked 114 matches in 30 days
Last updated:

How does physis play?

Rating 1.13 K/R 0.83 ADR 90.9 from 312 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 312 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (235 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 91%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 3.5
Knife kills 1 in 312 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.2%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 70%
3K rounds 5.9%+1.7 pp · Ø 4.2% better than 94%
MVPs per match 2.8+0.4 · Ø 2.4 better than 87%
4Ks and aces 73x 4K, 6 aces in 235 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 42%+7 pp · Ø 35% better than 93%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 69%
Enemies flashed per round 0.13−0.17 · Ø 0.30 better than 7%
Deaths per round 77%+5 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.05, Headshots +4 pp, ELO +86
= Stayed the same
K/R at 0.84, ADR at 91.1, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.84 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 312 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −173 ELO
77 matches · 52% win rate
On Mirage −51 ELO
93 matches · 53% win rate
On Mondays +91 ELO, win rate 43%

physis loses the most ELO on Ancient: −173 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 54 · Mirage
  2. Highest rating in a match: 2.75 · Ancient
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
53% right on the average
0.82 better than 80%
90.4 better than 86%
1.09 better than 66%
53% of 686 duels better than 57%
38% of 34 situations better than 46%
Ancient77
52% better than 45%
0.85 better than 87%
93.8 better than 92%
1.17 better than 84%
52% of 467 duels better than 47%
53% of 34 situations better than 84%
Anubis53
55% better than 59%
0.88 better than 94%
96.4 better than 97%
1.19 better than 88%
57% of 420 duels better than 76%
59% of 17 situations better than 90%
Dust 249
55% better than 57%
0.77 better than 61%
82.9 better than 57%
1.05 right on the average
51% of 301 duels better than 45%
21% of 14 situations better than 11%
Nuke22
41% better than 12%
0.84 better than 78%
88.9 better than 77%
1.15 better than 72%
50% of 123 duels better than 36%
36% of 11 situations better than 40%
Inferno8
38% -
0.84 -
87.0 -
1.13-
64% of 53 duels -
0% of 2 situations -
Cache7
57% -
0.98 -
98.2 -
1.32-
67% of 33 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How physis plays

Across 312 matches physis averages K/R 0.83, ADR 90.9 and a rating of 1.13. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 77%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 18.4 kills per match with 59% headshots. The strongest map is Anubis with a 55% win rate in 53 matches. In 155 of 312 matches the rating was 1.10 or higher (50%), in 93 it was below 0.90. In 235 matches with detailed stats: 73 4Ks and 6 aces. Best month by rating: September 2026 at 1.17. physis loses the most ELO on Ancient (−173 ELO, win rate 52%). Things go best on Nuke (+133 ELO, win rate 41%). Match no. 2 of the day goes best: 63% win rate, +24 ELO. Improved over the last three months: Rating +0.05, Headshots +4 pp, ELO +86. Unchanged in recent months: K/R at 0.84, ADR at 91.1, Win rate at 51%. Last 30 days: 114 matches, win rate 54%, net ELO +68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.