photon_

Russia
On FACEIT since 2016 59 matches tracked 23 matches in 30 days
Last updated:

How does photon_ play?

Rating 1.06 K/R 0.75 ADR 83.0 from 59 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 59 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 12% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.06+0.03 · Ø 1.03 better than 56%
Pistol kills per match 2.3
Knife kills 1 in 59 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 41%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 5x 4K, 1 ace in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 83%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 72%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 48%
▼ Got worse
K/R −0.08, Rating −0.14, ADR −8.7, Win rate −9 pp

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.72 (at the start 0.80). Just below the average (0.74).

Patterns

From the last 59 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +25 ELO
20 matches · 45% win rate

photon_ loses the most ELO in match 1 of the day: +25 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 1.93 · Ancient
  3. Most kills in a match: 30 · Mirage

Maps in detail

from the last 59 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
65% better than 89%
0.82 better than 80%
88.0 better than 81%
1.15 better than 81%
51% of 116 duels right on the average
45% of 11 situations better than 72%
Dust 212
58% -
0.77 -
85.0 -
1.08-
55% of 51 duels -
38% of 8 situations -
Anubis7
29% -
0.66 -
75.7 -
0.91-
40% of 30 duels -
0% of 3 situations -
Ancient6
50% -
0.60 -
71.8 -
0.92-
45% of 31 duels -
60% of 5 situations -
Cache5
60% -
0.77 -
82.1 -
1.09-
56% of 16 duels -
67% of 3 situations -
Nuke4
50% -
0.73 -
76.7 -
1.09-
30% of 10 duels -
67% of 3 situations -
Inferno3
67% -
0.72 -
88.2 -
0.98-
40% of 25 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How photon_ plays

Across 59 matches photon_ averages K/R 0.75, ADR 83.0 and a rating of 1.06. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 48% headshots. The strongest map is Mirage with a 65% win rate in 20 matches. In 25 of 59 matches the rating was 1.10 or higher (42%), in 22 it was below 0.90. In 38 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: June 2026 at 1.15. photon_ loses the most ELO in match 1 of the day (+25 ELO, win rate 45%). Things go best on Mirage (+25 ELO, win rate 65%). Got weaker: K/R −0.08, Rating −0.14, ADR −8.7, Win rate −9 pp. Unchanged in recent months: Headshots at 48%. Last 30 days: 23 matches, win rate 61%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.