phaze

Egypt
On FACEIT since 2016 259 matches tracked 74 matches in 30 days
ELO ▼ 54
3,099
30-day peak: 3,153
Rank EU ▲ 3,488 places
#5,493
Egypt #2 in Egypt
30 days · prev. #8,981 · best #5,388
Last updated:

How does phaze play?

Rating 1.03 K/R 0.72 ADR 77.9 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 259 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 18% very weak below 0.75 18%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 64%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 11%
Clutch kills per match 1.8+0.3 · Ø 1.5 better than 72%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (53%).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.4
Knife kills 3 in 259 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 25%
MVPs per match 2.1−0.3 · Ø 2.4 better than 15%
4Ks and aces 28x 4K, 1 ace in 210 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 23%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 53%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.06, Rating −0.07, ADR −5.9, Headshots −4 pp, ELO −186

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.71 (at the start 0.77). Slightly below the average (0.74).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −150 ELO
61 matches · 46% win rate
Between 18:00 and 24:00 +50 ELO, win rate 45%
On Fridays +27 ELO, win rate 40%

phaze loses the most ELO on Dust 2: −150 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.41 · Mirage
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
58% better than 64%
0.74 better than 39%
79.2 better than 34%
1.04 better than 41%
52% of 326 duels better than 46%
41% of 61 situations better than 57%
Dust 261
46% better than 19%
0.71 better than 27%
76.4 better than 21%
1.00 better than 25%
53% of 214 duels right on the average
47% of 38 situations better than 72%
Anubis44
57% better than 57%
0.72 better than 33%
77.5 better than 28%
1.05 better than 46%
53% of 155 duels right on the average
45% of 31 situations better than 67%
Ancient27
52% better than 37%
0.66 better than 9%
72.0 better than 7%
0.92 better than 9%
45% of 103 duels better than 12%
19% of 16 situations better than 8%
Cache18
56% better than 42%
0.83 better than 65%
87.1 better than 58%
1.20 better than 72%
64% of 103 duels better than 91%
47% of 15 situations better than 71%
Inferno13
62% -
0.71 -
77.8 -
1.00-
51% of 70 duels -
17% of 6 situations -
Nuke6
17% -
0.66 -
73.7 -
0.96-
54% of 28 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How phaze plays

Across 259 matches phaze averages K/R 0.72, ADR 77.9 and a rating of 1.03. Most room to improve: Utility hit rate at 29%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 16.0 kills per match with 56% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 92 of 259 matches the rating was 1.10 or higher (36%), in 93 it was below 0.90. In 210 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: July 2026 at 1.09. phaze loses the most ELO on Dust 2 (−150 ELO, win rate 46%). Things go best on Mirage (+270 ELO, win rate 58%). Got weaker: K/R −0.06, Rating −0.07, ADR −5.9, Headshots −4 pp, ELO −186. Unchanged in recent months: Win rate at 53%. Last 30 days: 74 matches, win rate 50%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.