phanueI

Turkey
112 matches tracked 20 matches in 30 days
Last updated:

How does phanueI play?

Rating 1.09 K/R 0.78 ADR 83.8 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 112 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Higher headshot rate than the level 7 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so well above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+6 pp · Ø 49% better than 89%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 35%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Strength
Where do the kills come from?

63% headshots and so well above the average (47%).

Headshot rate 63%+16 pp · Ø 47% better than 99%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.12+0.14 · Ø 0.98 better than 93%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (12.9%).

2K rounds 14.8%+1.9 pp · Ø 12.9% better than 90%
3K rounds 4.5%+0.7 pp · Ø 3.8% better than 81%
MVPs per match 2.4+0.2 · Ø 2.2 better than 76%
4Ks and aces 14x 4K, 2 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.26).

Utility hit rate 33%−3 pp · Ø 36% better than 37%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 45%
Enemies flashed per round 0.44+0.18 · Ø 0.26 better than 87%
Deaths per round 70%−3 pp · Ø 73% better than 82%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +68
= Stayed the same
K/R at 0.78, Rating at 1.08, ADR at 83.4, Win rate at 52%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.78 (at the start 0.79). Clearly above the average (0.71).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −124 ELO
25 matches · 40% win rate
On Dust 2 −76 ELO
34 matches · 50% win rate
On Mondays −53 ELO, win rate 41%

phanueI loses the most ELO in match 2 of the day: −124 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Dust 2
  2. Most kills in a match: 43 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
50% right on the average
0.77 better than 77%
83.6 better than 73%
1.09 better than 82%
52% of 111 duels better than 62%
33% of 18 situations better than 37%
Mirage29
45% better than 33%
0.80 better than 86%
88.8 better than 91%
1.09 better than 84%
54% of 135 duels better than 74%
33% of 12 situations better than 37%
Anubis17
65% better than 88%
0.80 better than 86%
82.6 better than 69%
1.15 better than 91%
60% of 53 duels better than 91%
28% of 18 situations better than 22%
Ancient12
33% -
0.78 -
77.3 -
1.07-
50% of 46 duels -
35% of 20 situations -
Inferno8
50% -
0.64 -
75.4 -
0.84-
47% of 32 duels -
50% of 6 situations -
Cache6
67% -
0.95 -
102.4 -
1.27-
64% of 28 duels -
50% of 6 situations -
Nuke4
75% -
0.74 -
72.7 -
1.09-
50% of 26 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How phanueI plays

Across 112 matches phanueI averages K/R 0.78, ADR 83.8 and a rating of 1.09. Biggest strength: Headshot rate at 63%, better than 99% of level 7 players. Averages 17.1 kills per match with 63% headshots. The strongest map is Anubis with a 65% win rate in 17 matches. In 53 of 112 matches the rating was 1.10 or higher (47%), in 34 it was below 0.90. In 87 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: August 2026 at 1.13. phanueI loses the most ELO in match 2 of the day (−124 ELO, win rate 40%). Improved over the last three months: ELO +68. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.08, ADR at 83.4, Win rate at 52%. Last 30 days: 20 matches, win rate 55%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.