pffwhyme

Palau
On FACEIT since 2018 250 matches tracked 110 matches in 30 days
Last updated:

How does pffwhyme play?

Rating 1.29 (from 248 matches) K/R 0.91 ADR 94.5 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 248 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 34% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 59%+7 pp · Ø 52% better than 92%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 93%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 97%

Weapons and aim

Strength
Where do the kills come from?

1.35 K/D and so well above the average (1.04).

Headshot rate 59%+8 pp · Ø 51% better than 90%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.35+0.31 · Ø 1.04 better than 98%
Pistol kills per match 3.2
Knife kills 2 in 250 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.6%).

2K rounds 16.2%+2.6 pp · Ø 13.6% better than 93%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 91%
MVPs per match 2.9+0.5 · Ø 2.4 better than 91%
4Ks and aces 54x 4K, 10 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 79%
Enemies flashed per round 0.13−0.17 · Ø 0.30 better than 7%
Deaths per round 67%−4 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +110
= Stayed the same
Headshots at 59%, Win rate at 45%
▼ Got worse
K/R −0.05, Rating −0.05, ADR −6.7

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: June 2026 with 1.00. Last 3 months: 0.89 (at the start 0.94). Well above the average (0.75).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −38 ELO
41 matches · 37% win rate
On Dust 2 −12 ELO
77 matches · 44% win rate
Between 6:00 and 12:00 +24 ELO, win rate 40%
On Thursdays −49 ELO, win rate 38%

pffwhyme loses the most ELO in match 3 of the day: −38 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.69 · Mirage
  2. Most kills in a match: 41 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
48% better than 30%
0.90 better than 94%
93.6 better than 92%
1.27 better than 94%
58% of 371 duels better than 83%
33% of 79 situations better than 35%
Dust 277
44% better than 21%
0.88 better than 92%
93.2 better than 91%
1.26 better than 94%
58% of 272 duels better than 81%
46% of 65 situations better than 71%
Anubis28
43% better than 17%
0.90 better than 96%
94.8 better than 96%
1.28 better than 97%
50% of 109 duels better than 38%
24% of 21 situations better than 17%
Cache26
42% -
0.97 -
96.5 -
1.40-
64% of 112 duels -
44% of 16 situations -
Ancient9
44% -
0.99 -
104.3 -
1.41-
69% of 35 duels -
40% of 5 situations -
Nuke3
33% -
0.73 -
73.0 -
1.03-
43% of 7 duels -
33% of 3 situations -
Overpass3
33% -
1.13 -
117.6 -
1.37-
56% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pffwhyme plays

Across 250 matches pffwhyme averages K/R 0.91 and ADR 94.5; the rating across the 248 rated matches is 1.29. Biggest strength: K/D at 1.35, better than 98% of level 10 · 2,500-2,749 ELO players. Averages 20.1 kills per match with 59% headshots. The strongest map is Mirage with a 48% win rate in 101 matches. In 163 of 248 matches the rating was 1.10 or higher (66%), in 38 it was below 0.90. In 170 matches with detailed stats: 54 4Ks and 10 aces. Best month by rating: June 2026 at 1.41. pffwhyme loses the most ELO in match 3 of the day (−38 ELO, win rate 37%). Things go best on Cache (+10 ELO, win rate 42%). Match no. 2 of the day goes best: 52% win rate, −1 ELO. Improved over the last three months: ELO +110. Got weaker: K/R −0.05, Rating −0.05, ADR −6.7. Unchanged in recent months: Headshots at 59%, Win rate at 45%. Last 30 days: 110 matches, win rate 45%, net ELO +39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.